The Obliging Horror (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

The Obliging Horror[edit]

Large fey, lawful evil


Armor Class 18 (natural armor)
Hit Points 218 (23d10 + 92)
Speed 60 ft.


STR DEX CON INT WIS CHA
23 (+6) 22 (+6) 18 (+4) 16 (+3) 15 (+2) 17 (+3)

Saving Throws Str +11, Dex +11, Con +9, Int +8, Wis +7, Cha +8
Skills Deception +8, Insight +7, Intimidation +8, Investigation +8, Nature +8, Perception +7, Persuasion +8, Stealth +11
Proficiency Bonus +5
Damage Resistances all damage from spells except psychic
Damage Immunities bludgeoning, piercing and slashing from nonmagical attacks that aren't silvered
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 17
Languages all, telepathy 30 ft.
Challenge 15 (13,000 XP)


Magic Resistance. The horror has advantage on saving throws against spells and other magical effects.

Magic Weapons. The horror's weapon attacks are magical.

Obligance. The horror is an obliging creature, and is physically incapable of speaking, advancing, or attacking if it is ordered not to do so. A creature within 10 feet of the horror that can see and hear it can say any two word instruction such as “be still” or “don’t speak”. Such an order must be followed by the horror. Instructions to do something, such as “attack them” or “look downward” will not work, only actions to not do something. The horror must follow the order for 1 minute, and only one order can be in effect at a time. It is up to the DM's discretion what certain instructions are interpreted as, and any loophole will be exploited when possible.
The horror's restraint as a result of its Obligance feature is immediately cancelled if it is dealt any form of damage from a source other than itself.

ACTIONS

Multiattack. The horror makes five claw attacks.

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (2d12 + 6) slashing damage.


A hulking beast sits idly before you. Its jet black flesh is adorned with strands of tangled long hair. Teeth, sharp as daggers, are stretched into a sinister grin. Its body is featureless except for four long yet muscular limbs. Its hands, each large enough to crush a grown man, are laid to each side, the fingers tipped with claws able to slice flesh with a single touch. You watch in abject horror as the beast opens its massive mouth, and with a voice far too smooth and filled with eerie glee, begins counting down to zero. The very moment it hits zero, it moves with incredible speed, slashing your body apart until nothing is left but an unrecognizable corpse, surrounded by a few scattered piles of ripped clothes.

The obliging horror is a fey creature of incredible speed and strength. Its attacks are brutal and relentless, and it moves with unrivaled velocity. The only weakness it has is its strange obligation to the will of others. When it is told to stop doing something, it will obey, refraining from It for 60 seconds exactly. This appears to be more than some sort of willing obligation and is more of a curse that is placed upon it. The horror is the only one of its kind, which suggests that it is a creation of some other being, rather than a species. In addition to the horror's insatiable desire to kill and extreme strength, the horror also possesses extreme intelligence and cunning, able to find loopholes in the restraints given to it by other creatures. For example, someone can say “Be still”, which will cause the horror to remain still. However, the horror is still able to communicate telepathically and may use its ability to trick its foes into reversing the wording, or goad them into attacking them, which will end the effect automatically. The horror is able to speak any language and may pretend to be someone else in order to draw its prey in. The horror cannot be reasoned with, and anything it tells you should be assumed to be a lie.

4.00
(one vote)

Back to Main Page5e HomebrewCreatures