The Newbie (3.5e Class)

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The class is being made for level ZERO characters, this is to teach people who have never played DnD before the game.

After making your character, it is intended for 1 on 1 sessions with the DM , learning how to use the character sheet, and the players hand book.

Getting to level 1 should only take 2-3 sessions.

Alignment
Any
Race
Human
Starting Age
young
Armor Specialty
none
Weapons Specialty
3 Simple Weapons
Starting gold
15gp (all your's and your families savings)
Other equipment
a pouch with your gold. (And a thin 10 page spell book if Intelligence focused)


Table: The Newbie
Hit Die: D4
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp 0 0 0 0 Illiteracy, 2 skill Points, Ability Feature
-1,000 exp 0 0 0 0 2 skill Points, Ability Feature
-500 exp 0 0 0 0 2 skill Points, Ability Feature
zero exp ? ? ? ? Time To Pick A Class

Class Skills: There are no bonus skill points for "leveling" The Newbie, besides class features and race
Craft (Int), Handle Animal (Cha), Hide(Dex)Profession (Int), Search(Int), Swim(Str), Use Rope(Dex).


Class Features[edit]

All of the following are class features of the :


Illiteracy

You are a commoner, and cant read. you can spend 2 skill points to remove this flaw.


2 Skill Points

Every Advancement you get 2 skill points to get a skill rank(s) or language (2 points each)


Spontaneous casting

For the Newbie with a casting ability in Charisma or Wisdom, casting spells is a spontaneous act. Rest is required to regain your spell slots but you can pick from your own cantrips anytime.


Prepared casting

For the Newbie with a casting ability in Intelligence, casting spells is a prepared act, you must pick your spells and rest. This requires 8 hours of sleep and 15 minutes of study your spell book per spell slot per day (15 minutes per cantrip).


Ability Feature

When you make a character, look at your ability scores. Your highest ability score becomes your ability feature as defined below.

In the case of a tie, player picks at creation which score to follow.

Table: Strength
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp +1 0 0 0 Light Armor Specialty
-1,000 exp +1 +1 0 0 learn to use 2 martial weapons
-500 exp +1 +1 0 0 Medium Armor Specialty
Table: Dexterity
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp 0 0 0 0 learn to use 1 more simple weapon
-1,000 exp 0 0 +1 0 learn to use 1 more simple ranged weapon
-500 exp 0 0 +1 0 Light Armor Specialty
Table: Constitution
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp 0 +1 0 0 +2 hit points
-1,000 exp +1 +1 0 0 learn to use 3 more simple weapons

learn to use 2 martial weapons

-500 exp +1 +1 0 0 Light Armor Specialty
Table: Charisma
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp 0 0 +1 0 Spontaneous casting, Know 2 bard cantrips (has 1 cantrip slot per day), Gather Information (Cha)
-1,000 exp 0 0 +1 0 learn to use 3 more simple weapon, 1 Knowledge (Int), +2 skill points
-500 exp 0 0 +1 0 +1 bard cantrip known, 1 Knowledge (Int), +2 skill points
Table: Wisdom
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp 0 0 0 0 Spontaneous casting, Know 2 cleric cantrips (has 1 cantrip slot per day)
-1,000 exp 0 +1 0 +1 Light Armor Specialty
-500 exp 0 +1 0 +1 +1 cleric cantrip known (can cast 2 cantrips per day total), 1 Knowledge (Int)
Table: Intelligence
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp 0 0 0 0 Prepared casting, Know 4 Wizard cantrips (has 1 cantrip slot per day)
-1,000 exp 0 0 0 +1 1 Knowledge (Int)
-500 exp 0 0 0 +1 can cast 2 cantrips per day total
Time To Pick A Class

Your done, your survived learning the basics of how to play D&D. It is between you and the DM weather this character returns to the farm they came from OR carries on. I encourage at this stage when you pick you real first class for the DM to allow you to keep what you have earned above as a bonus. Noting you already have all your race features for level 1.


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