The Newbie (3.5e Class)
The class is being made for level ZERO characters, this is to teach people who have never played DnD before the game.
After making your character, it is intended for 1 on 1 sessions with the DM , learning how to use the character sheet, and the players hand book.
Getting to level 1 should only take 2-3 sessions.
- Alignment
- Any
- Race
- Human
- Starting Age
- young
- Armor Specialty
- none
- Weapons Specialty
- 3 Simple Weapons
- Starting gold
- 15gp (all your's and your families savings)
- Other equipment
- a pouch with your gold. (And a thin 10 page spell book if Intelligence focused)
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special | |
-1,500 exp | 0 | 0 | 0 | 0 | Illiteracy, 2 skill Points, Ability Feature | |
-1,000 exp | 0 | 0 | 0 | 0 | 2 skill Points, Ability Feature | |
-500 exp | 0 | 0 | 0 | 0 | 2 skill Points, Ability Feature | |
zero exp | ? | ? | ? | ? | Time To Pick A Class | |
Class Skills: There are no bonus skill points for "leveling" The Newbie, besides class features and race |
Class Features[edit]
All of the following are class features of the :
- Illiteracy
You are a commoner, and cant read. you can spend 2 skill points to remove this flaw.
- 2 Skill Points
Every Advancement you get 2 skill points to get a skill rank(s) or language (2 points each)
- Spontaneous casting
For the Newbie with a casting ability in Charisma or Wisdom, casting spells is a spontaneous act. Rest is required to regain your spell slots but you can pick from your own cantrips anytime.
- Prepared casting
For the Newbie with a casting ability in Intelligence, casting spells is a prepared act, you must pick your spells and rest. This requires 8 hours of sleep and 15 minutes of study your spell book per spell slot per day (15 minutes per cantrip).
- Ability Feature
When you make a character, look at your ability scores. Your highest ability score becomes your ability feature as defined below.
In the case of a tie, player picks at creation which score to follow.
- Table: Strength
Level Base
Attack BonusFort
SaveRef
SaveWill
SaveSpecial -1,500 exp +1 0 0 0 Light Armor Specialty -1,000 exp +1 +1 0 0 learn to use 2 martial weapons -500 exp +1 +1 0 0 Medium Armor Specialty
- Table: Dexterity
Level Base
Attack BonusFort
SaveRef
SaveWill
SaveSpecial -1,500 exp 0 0 0 0 learn to use 1 more simple weapon -1,000 exp 0 0 +1 0 learn to use 1 more simple ranged weapon -500 exp 0 0 +1 0 Light Armor Specialty
- Table: Constitution
Level Base
Attack BonusFort
SaveRef
SaveWill
SaveSpecial -1,500 exp 0 +1 0 0 +2 hit points -1,000 exp +1 +1 0 0 learn to use 3 more simple weapons learn to use 2 martial weapons
-500 exp +1 +1 0 0 Light Armor Specialty
- Table: Charisma
Level Base
Attack BonusFort
SaveRef
SaveWill
SaveSpecial -1,500 exp 0 0 +1 0 Spontaneous casting, Know 2 bard cantrips (has 1 cantrip slot per day), Gather Information (Cha) -1,000 exp 0 0 +1 0 learn to use 3 more simple weapon, 1 Knowledge (Int), +2 skill points -500 exp 0 0 +1 0 +1 bard cantrip known, 1 Knowledge (Int), +2 skill points
- Table: Wisdom
Level Base
Attack BonusFort
SaveRef
SaveWill
SaveSpecial -1,500 exp 0 0 0 0 Spontaneous casting, Know 2 cleric cantrips (has 1 cantrip slot per day) -1,000 exp 0 +1 0 +1 Light Armor Specialty -500 exp 0 +1 0 +1 +1 cleric cantrip known (can cast 2 cantrips per day total), 1 Knowledge (Int)
- Table: Intelligence
Level Base
Attack BonusFort
SaveRef
SaveWill
SaveSpecial -1,500 exp 0 0 0 0 Prepared casting, Know 4 Wizard cantrips (has 1 cantrip slot per day) -1,000 exp 0 0 0 +1 1 Knowledge (Int) -500 exp 0 0 0 +1 can cast 2 cantrips per day total
- Time To Pick A Class
Your done, your survived learning the basics of how to play D&D. It is between you and the DM weather this character returns to the farm they came from OR carries on. I encourage at this stage when you pick you real first class for the DM to allow you to keep what you have earned above as a bonus. Noting you already have all your race features for level 1.
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