The Never-Ending Dance (5e Subclass)

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<the disco>[edit]

<Warlock> Subclass

      1. **The Disco**
    • Expanded Spell List**

The Disco lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you:

| Spell Level | Spells | |:-----------:|:------| | 1st | *Faerie Fire, Thunderwave* | | 2nd | *Mirror Image, Enthrall* | | 3rd | *Hypnotic Pattern, Daylight* | | 4th | *Compulsion, Greater Invisibility* | | 5th | *Hold Monster, Dawn* |

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        1. **Rave Form**
  • 1st-level The Disco feature*

As a bonus action, you can transform into a dazzling Rave Form for 1 minute. When you enter this form, your skin darkens, and vibrant, glowing neon tattoos appear across your body, pulsing in sync with the beat of the music that only you can hear. This form grants you the following benefits:

- **Fearsome Presence:** When you activate this form, each creature of your choice within 30 feet of you that can see you must succeed on a Wisdom saving throw against your spell save DC or become frightened of you until the end of your next turn.

- **Radiant Resistance:** You gain resistance to radiant damage.

- **Neon Strike:** Once on each of your turns, when you hit a creature with an attack, you can deal extra radiant damage equal to your Charisma modifier (minimum of 1).

- **Enhanced Vision:** You can see in normal and magical darkness up to 60 feet.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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        1. **Nightsoul Form**
  • 1st-level The Disco feature*

Your connection to the rhythm of the disco allows you to extend and enhance your Rave Form using Nightsoul Points. You have a number of **Nightsoul Points** equal to your proficiency bonus + your Charisma modifier (minimum of 1).

    • Regaining Nightsoul Points:** You can regain all expended Nightsoul Points after a long rest. Additionally, you can attempt to regain a number of Nightsoul Points equal to your Charisma modifier (minimum of 1) by completing a successful Performance check (DC 15). You can make this check once per short rest.
    • Enhancing Nightsoul Form:** While you are in your Rave Form, you can spend Nightsoul Points in the following ways:

- **Extend Duration:** Spend 1 Nightsoul Point to extend the duration of your Rave Form by 1 minute.

- **Empowered Neon Strike:** Spend 1 Nightsoul Point to increase the extra radiant damage from Neon Strike by an additional 1d6 for 1 minute.

You can spend multiple Nightsoul Points in a single turn, allowing you to both extend your form's duration and enhance your Neon Strike simultaneously.

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        1. **Dance of Confusion**
  • 6th-level The Disco feature*

Your dance moves can disorient your enemies. When you use your **Rave Form** feature, you can spend 1 Nightsoul Point to create a wave of disorienting light and sound in a 20-foot-radius sphere centered on yourself. All creatures within the area must make a Wisdom saving throw against your spell save DC. On a failed save, they are stunned until the end of your next turn. On a successful save, they are not stunned but have disadvantage on attack rolls and saving throws until the end of their next turn.

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        1. **Shimmering Aura**
  • 10th-level The Disco feature*

You radiate a dazzling aura that protects you and your allies. When you are in your **Rave Form**, you can use a bonus action to activate Shimmering Aura. For 1 minute, all allies within 30 feet of you gain advantage on saving throws against being charmed or frightened. Additionally, when a creature hits you or an ally within the aura with an attack, the attacker must make a Dexterity saving throw against your spell save DC. On a failed save, the attacker takes radiant damage equal to your Charisma modifier and is dazzled until the end of its next turn.

You can use this feature once per long rest.

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        1. **Disco Fever**
  • 14th-level The Disco feature*

You can channel the pure energy of the disco into a feverish display of light and sound. As an action, you can expend 3 Nightsoul Points to create a 30-foot-radius sphere of dazzling light centered on yourself. All creatures within this sphere must make a Constitution saving throw against your spell save DC. On a failed save, a creature takes 10d6 radiant damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and is not incapacitated.

You can use this feature once per long rest.

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