The Moebius (5e Subclass)

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The Moebius[edit]

Warlock Subclass

You serve an entity from the origin of the world responsible for maintaining the proper flow of time and opposing those who would alter the proper timeline, whether that future be bright or grim. As part of your pact, you must oppose any who attempt to change the future in a radical way.

Expanded Spell List[edit]

The Moebius lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st command, guiding bolt
2nd branding smite, enlarge/reduce
3rd protection from energy, slow
4th conjure minor elementals, locate creature
5th dominate person, telepathic bond
Amphitheater

At level 1, your patron allows you access to an extra-planar amphitheater. As an action, you can magically vanish and enter the amphitheater. The amphitheater is a 20-foot cube room. The interior is furnished with multiple rows of seats and is a comfortable temperature. One of the walls is a screen which you can use to view the space you were in when you left. You can remain inside the amphitheatre up to a number of hours equal to twice your proficiency bonus. You exit the amphitheater early if you use a bonus action to leave or if you die. When you exit the amphitheater, you appear in the space you left or the closest unoccupied space. Any objects left in the amphitheater remain there until carried out. Once you enter the amphitheater, you can't enter again until you finish a long rest.

Life's Flames

At level 6, when you reduce a creature to 0 hit points, you can use a bonus action to devour its life's flame. If you do so, you regain hit points equal to your Charisma modifier + your warlock level (minimum of 1) and you have advantage on the first spell attack roll you make before the end of your next turn.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Shared Amphitheater

At level 10, when you enter your amphitheater, you can now choose up to five willing creatures that you can see within 30 feet of you, and the chosen creatures are teleported to the amphitheater with you.

As a bonus action, you can eject any number of creatures from the amphitheater, and everyone is ejected if you die.

In addition, anyone (including you) who remains within the amphitheater for at least 10 minutes gains the benefit of finishing a short rest, and anyone can add your proficiency bonus to the number of hit points they regain if they spend any Hit Dice as part of a short rest there.

Restoration of Moebius

At level 14, when a creature you can see within 30 feet of you makes a death saving throw, you can cause it to spring to its feet in a burst of energy. The target regains hit points equal to half of its hit point maximum, and then stands up if it so chooses. Each creature of your choice within 30 feet of the target takes force damage equal to 2d8 + your Charisma modifier and the target regains hit points equal to half of the total damage dealt or half of its hit point maximum (whichever is higher), then stands up if it so chooses.

Once you use this feature, you can't use it again until you finish a long rest.

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