The Madgod Patron (5e Subclass)

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The Madgod[edit]

Warlock Subclass

The Madgod is one who powers his followers through the use of their mind's natural madness, both enhancing and altering the effects it gives its recipients.

Expanded Spell List

The Madgod lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st dissonant whispers, hideous laughter
2nd detect thoughts, crown of madness
3rd bestow curse, stinking cloud
4th confusion, polymorph
5th animate objects, arcane hand
Madness

Starting at 1st level, you may call upon a powerful piece of magic that allows you to roll once on the Wild Magic Surge table (PHB Pg. 104). This costs an action and immediately causes the rolled effect to happen. You may use this as many times as you want, however there are repercussions.

The first time you use this feature nothing different happens. You must finish a short or long rest to reset this chain of events.

The second time you use this feature, roll once on the short-term madness table (DMG Pg. 259), also shown below.

The third time you use this feature, roll once on the long-term madness (DMG Pg. 260), also shown below.

For every consecutive time after the third, roll again on the long-term madness table.

Mind of the Madgod

Beginning at 6th level, your Madgod has clouded and altered your mind to the point of other things not being able to get in very well. You are immune to any telepathic effects and have advantage on Wisdom saving throws. Additionally, if you are under the effect of short-term madness or long-term madness, you are immune to anything requiring you to make a Wisdom saving throw.

Clouded Thoughts

Starting at 10th level, your mind has been through so much agony that you gain immunity to psychic damage. Additionally, if you are under the effect of short-term madness or long-term madness, you may use your bonus action to cast any spells that deal psychic damage instead of your action.

Targeted Madness

Beginning at 14th level, you have learned to manipulate the forces of madness to aid you in times of need. You may use your action to choose a target and roll on the short-term madness or long-term madness tables. You may choose which table the roll activates after you roll. You have advantage on this roll and may choose either outcome. The effect you chose after you rolled happens to your target. You must finish a short or long rest to use this feature again. Alternatively, you can expend one warlock spell slot to use this feature instead.

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