The Horrible Goose (5e Subclass)
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The Horrible Goose[edit]
Warlock Subclass
It's a lovely day in the village, and you are a horrible goose.
Expanded Spell List[edit]
Spell Level | Spells |
---|---|
1st | alarm, compelled duel |
2nd | blur, locate object |
3rd | haste, blink |
4th | freedom of movement, secret chest |
5th | passwall, animate objects |
Goose's Chaos[edit]
At 1st level, when you select this Patron, you gain a die known as a Goose Die. The Goose Die is a d10. You can use the d10 on an ability, skill, or attack roll when you, an ally, or an enemy creature makes a roll. You can either add this die to your own or an allies roll, or subtract it from an enemies roll. You gain an additional die at 6th, 10th, and 14th level. You cannot use more than 1 Goose Die per round. Once you have rolled all your Goose Dice, you can't use them again until you finish a long rest. Whenever you cast a spell roll on the Wild Magic Table.
Sudden Reversal[edit]
At 6th level, you can flip the forces of fate to the opposite side.
- Once a day, when a creature scores a critical hit or failure, you can change it to the opposite roll.
- Once you use this ability, you cannot use it again until you finish a long rest.
Worst. Day. Ever.[edit]
At 10th level, the forces of fate ignore you and turn their attentions to others.
- If you would critically fail at any roll, you can choose to save that roll for later (ignoring the effect) and reroll, taking the new roll. You can then bestow that critical failure on a creature of your choice within 24 hours.
- Once you use this ability, you cannot use it again until you finish a long rest.
Untitled[edit]
At 14th level, you are an agent of chaos incarnate. No one can accurately predict your actions, and nothing you do seems to follow any pattern.
- You are immune to divination magic.
- You impose disadvantage on any Insight checks and Wisdom and Intelligence saving throws made within 30 feet by enemy creatures.
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