The Hivemind (5e Subclass)
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Hivemind Patron[edit]
A Githzerai Hivemind Warlock IMGArcade.com |
Warlock Subclass
Your patron is the Hivemind of an Illithid community. You have been accepted and are learning from it, while it learns about all that you do, riding your mind. The psionic mind of the Hivemind extends well beyond normal bounds and helps strengthen your mind beyond normal means. The Hivemind has one sole objective and that is to learn all there is, and through you it has the means to learn more then it ever could by normal means. Of course it will help you, to keep its tool alive.
Expanded Spell List[edit]
The Hivemind lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | dissonant whispers, shield |
2nd | calm emotions, phantasmal force |
3rd | nondetection, protection from energy |
4th | confusion, phantasmal killer |
5th | modify memory, wall of force |
Mental Training[edit]
Starting at 1st level, your patron grants you psionic focus for your spellcasting. When you cast a spell, you can choose to do so psionically, causing the spell to require no Verbal or Somatic components for that casting. You can do this an amount of times equal to your Charisma modifier, regaining all uses on a long rest.
Psionic Intrusion[edit]
At 6th level, your connection to the Hivemind grants you a stronger connection to the minds of other creatures. You can communicate telepathically with any creature you can see within 120 feet of you. You do not need to share a language for them to understand you, but they need to be able to understand at least one langauge.
Mental Blast[edit]
At 10th level, your mind has become strong enough to cause harm to others, through sheer willpower. You can use your action to send a Mental Blast at a hostile creature within range of your telepathy. The creature must make a Intelligence save against your spell save DC or it has disadvantage on all attacks until the end of it's next turn, as well as all creatures have advantage on attacks against the creature. You can do this once, and regain the use on a short rest.
Psionic Shield[edit]
At 14th level, your patron helps you unlock the final portion of your mind, the one about self preservation. As an action, you can create a psionic shield which surrounds yourself. Until the start of your next turn, you are immune to all damage except force, and record all of the damage you would've taken. At the start of your next turn, if you make a spell attack of some kind, you may add the damage you recorded to this spell attack once.
You can do this once, and regain the use after a long rest.
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