The Green Knight (3.5e Feat)

From D&D Wiki
Jump to navigation Jump to search

The Green Knight [General]

Thou art a strange amalgam of Medieval clichés.
Prerequisite: STR 15, CHA 13, Ability to cast spells, The Green Man, The Wild Man
Benefit: +1 to all Abilities, gain mastery with greatswords, and gain two spells of your highest level spell slot.



Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats