The Green Knight (3.5e Feat)

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The Green Knight [General]

Thou art a strange amalgam of Medieval clich├ęs.
Prerequisite: STR 15, CHA 13, Ability to cast spells, The Green Man, The Wild Man
Benefit: +1 to all Abilities, gain mastery with greatswords, and gain two spells of your highest level spell slot.

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