The Grand Ooze of Urnas: Dormant (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

The Grand Ooze of Urnas: Dormant[edit]

Tiny ooze (living construct), neutral good


Armor Class 17 (natural armor)
Hit Points 110 (40d4 + 200)
Speed 40 ft., climb 20 ft.


STR DEX CON INT WIS CHA
22 (+6) 18 (+4) 20 (+5) 13 (+1) 14 (+2) 16 (+3)

Saving Throws Str +10, Dex +8, Con +9, Int +5
Skills Perception +6, Stealth +8, Athletics +10
Damage Resistances acid, cold, fire, lightning ; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison, acid
Condition Immunities poisoned, blinded, charmed, deafened, exhaustion, frightened, prone
Senses passive Perception 16, Darkvision 100 ft., Blindsight 60 ft.,
Languages It understands the following languages but cannot speak: Common, Infernal, Abyssal, Deep Speech, Primordial, and Dwarvish;
Challenge 12 (8,400 XP)


Acidic Form. A creature that touches the Ooze of Urnas or hits it with a melee attack while within 5 feet of it takes 14 (4d6) acid damage.

Amorphous. The Ooze of Urnas one can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The Ooze of Urnas can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Speak with Oozes. The Ooze of Urnas can communicate with oozes as if they shared a language.

Regeneration. The Ooze of Urnas heals 10(5d4) hit points at the beginning of each of it's turns, if it still has at least 1 hit point left.

Acid Absorbtion. If the Ooze of Urnas takes Acid damage, it heals for half the amount of Acid damage it would've taken.

Magic Weapons. The Ooze of Urnas' weapons attacks are magical.

Magic Resistance. The Ooze of Urnas has advantage on saving throws against spells and other magical effects.

Ooze Nature. The Ooze of Urnas does not require sleep.

Artifact Nature. When the Ooze reaches 0 hit points, it doesn't die. Rather, it shifts back into a "sleeping mode" for until it is reactivated. It can be forced into this "sleeping mode" if a 6th leveled Dispel Magic is casted on the Ooze. For every day it is in this state, it heals 50(20d4)

ACTIONS

Multiattack. makes two attacks with either their Pseudopod of Acid Glob.

Pseudopod. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (6d4 + 6) bludgeoning damage, plus (8d4)acid damage.

Acid Splash. Ranged Weapon Attack: +10 to hit, reach 30/60 ft., one target. Hit: 16 (3d6 + 6) acid damage.

Melt (Recharging 6). Melee Weapon Attack: The Ooze of Urnas starts liquefying and creates a pool of acid in a 20 ft. radius of the floor they were on until the end of their next turn. They are still able to be attacked and targeted by spells, but melee attacks can only be made by creatures standing in this acid. Whenever a creature enters this pool or start their turn standing in the pool, they must make a strength saving throw with a DC: 16. On a fail, they are considered restrained and take 25 (5d8 + 10) acid damage. On a success, they are not restrained and only take half damage.

REACTIONS

Harden. The Ooze of Urnas adds +4 to it's AC against one melee attack that would hit it.

Urnas Oli is an ancient wizard of transmutation, through using transmutation, conjuration, and necromancy the wizard was able to create this ooze creature in the form of an orb. It appears to be a perfectly round orb with a pitch black color except for a single white dot, it has a texture similar to rubber or a slime. This slime has laid dormant for unknown amount of years, waiting to be activated by a weary adventurer. When the orb is activated, it'll take on a squishy humanoid shape and will have a personality similar to a small child or curious puppy. (it looks like Flubber)


Back to Main Page5e HomebrewCreatures