The Goblins N Grounds (5e Encounter)
The Goblins N Grounds[edit]
Encounter Level 5
It is ideal to use this encounter between a popular trade route, a rich city or a short cut the party decided to take. This encounter can even serve as a piece of an important part of your campaign.
Description (The DM Could Reword or Even Rephrase This Whole Description to Their Liking)[edit]
As the party begins to approach a dirt path they see a clear path that is of popular use in there location, the wind banging against the trees in a never ending war,
Pre-Encounter[edit]
When they approach the trail any party member with a passive perception, wisdom (perception) of 20 can notice that some patches on this dirt trail are uneven and look as if it had been dug out of the ground.
This trail goes into a straight line for 120 ft and a wide range of 35 ft.
A character that wishes to look a little further upon the dirt that lays on the trail can instead make a wisdom (perception) check will instead notice the man-made feature with a DC of 15 or lower. If a creature wanders 30 ft off of the trail and makes a DC 10 perception check, they will see six shovels played near a tree.
If the players do not take action or does not take notice, a lone goblin runs out of a tree and speaks to the assumed party leader in common tongue, Oi! You creatures gotta pay for the passage so i'll be nice and assume everyone is willing to pay, so the fee's 20 gold pieces a piece... If ya don't well your gonna be in a world of hurt! If the part pays for the passage the goblin will let the party go but if the party refuses to pay or makes any suspicious actions he will command 6 goblins to jump out of the man-made wholes and attack, the first round of combat will be taken as a surprise round. after the surprise round is over the boss goblin will ask the closest party member to him in the initiative list How bout now? If the party still does not pay the goblins will continue to attack.
Enemies[edit]
Goblin Boss
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