The Forgotten Tower (5e Campaign Setting)
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The Forgotten Tower[edit]
You have lived and been raised in a small community under the control of a good king, this place was built around an ancient tower full of traps and deeply warp in mystery, this world is full of racism along "human" races, and still you are humanoid, you and all the townsfolk of the now called "The Forgotten Tower," all its population is treated as monsters.
Campaign Setting Information[edit]
Your little village is frequently subject to "civilized" attacks, "civilized" is the way the "human" races are called, a term that themselves take but was taken by every intelligent races. But these attacks are not just for racism, the tower was built many much time before any actual document had done, many documents were left inside the tower, and now due to this, the monsters of The Forgotten Tower have learned many tactics from adventurers, and it is believed that deep those ruins are hidden more important knowledge and even lost treasures.
Also, the racism is not only against monsters, many humans see elf like monsters, elf have some grudge against Dwarves, Dwarves disbelieve Gnomes, Gnomes fear Human ambition, and this keep, some communities have left their difference aside, while others work together despite the feelings between their population, and some else keep "pure race" customs.
Feeding Styles[edit]
This is an optional rule done to add a few complex to the exploration and survival side of an adventure, each player selects one or two kinds of food from a list, to be its liked kind of food, and the same number of options to be its disliked kind of food. (at the end of this section a list will be provided to be used as an example or directly as is it)
When one character eats one ration of its liked kind of food, gets one +1 to all its ability checks done the next hour, at the same time, if one character eats one ration of its disliked food gets one -1 to all its ability checks done the next hour, and a character can't ingest more than a ration per day, or will be overstuffed and will be unable to take the Dash action and lose 5 feet of speed in battle, and will be unable to walk at a fast pace and will get disadvantage in its perception during travel, this effects remain one hour.
The more general is the list, the easiest to find and relevant will be the kind of food, of course the bigger the list this turns more irrelevant and harder to find a specific kind of food.
The kind of food a character can found is highly subjected to the place where she or he is, for example a character will not find processed kind of food in a forest, unless another character had it, maybe another adventurer who died exploring, and in a dessert bugs will be the most common type of food, also, eat some kind of food in determinate settlements, could cause disgust to locals, like eating Red meat in a vegan monastery; searching for an unusual kind of food or a specific kind of food increases the DC to find rations.
With proficiency with cook's utensils, cook's utensils and time, two different kinds of raw food can be turned into two cooked rations of one of the kind of one of raw rations, also one cooked ration can be turned into processed kind of food.
This rule makes more useful the Cook's utensils and more important to pay attention to the rations the characters have with them.
Additional rules can make adventures make a Constitution save roll when they eat some raw rations or rotten food and get poisoned in a failure, set life spawn to rations before they turn into rotten food or deny the possibility to eat some raw rations.
Kinds of Food
- Red meat
- White meat
- Bugs and Shrooms
- Dairy products
- Seeds
- Fruits
- Vegetables
- Processed
- Rotten
Players Guide Classes
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