The Forgotten Tower (5e Campaign Setting)

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The Forgotten Tower[edit]

You have lived and been raised in a small community under the control of a good king, this place was built around an ancient tower full of traps and deeply warp in mystery, this world is full of racism along "human" races, and still you are humanoid, you and all the townsfolk of the now called "The Forgotten Tower," all its population is treated as monsters.

Campaign Setting Information[edit]

Your little village is frequently subject to "civilized" attacks, "civilized" is the way the "human" races are called, a term that themselves take but was taken by every intelligent races. But these attacks are not just for racism, the tower was built many much time before any actual document had done, many documents were left inside the tower, and now due to this, the monsters of The Forgotten Tower have learned many tactics from adventurers, and it is believed that deep those ruins are hidden more important knowledge and even lost treasures.

Also, the racism is not only against monsters, many humans see elf like monsters, elf have some grudge against Dwarves, Dwarves disbelieve Gnomes, Gnomes fear Human ambition, and this keep, some communities have left their difference aside, while others work together despite the feelings between their population, and some else keep "pure race" customs.

Feeding Styles[edit]

This is an optional rule done to add a few complex to the exploration and survival side of an adventure, each player selects one or two kinds of food from a list, to be its liked kind of food, and the same number of options to be its disliked kind of food. (at the end of this section a list will be provided to be used as an example or directly as is it)

When one character eats one ration of its liked kind of food, gets one +1 to all its ability checks done the next hour, at the same time, if one character eats one ration of its disliked food gets one -1 to all its ability checks done the next hour, and a character can't ingest more than a ration per day, or will be overstuffed and will be unable to take the Dash action and lose 5 feet of speed in battle, and will be unable to walk at a fast pace and will get disadvantage in its perception during travel, this effects remain one hour.

The more general is the list, the easiest to find and relevant will be the kind of food, of course the bigger the list this turns more irrelevant and harder to find a specific kind of food.

The kind of food a character can found is highly subjected to the place where she or he is, for example a character will not find processed kind of food in a forest, unless another character had it, maybe another adventurer who died exploring, and in a dessert bugs will be the most common type of food, also, eat some kind of food in determinate settlements, could cause disgust to locals, like eating Red meat in a vegan monastery; searching for an unusual kind of food or a specific kind of food increases the DC to find rations.

With proficiency with cook's utensils, cook's utensils and time, two different kinds of raw food can be turned into two cooked rations of one of the kind of one of raw rations, also one cooked ration can be turned into processed kind of food.

This rule makes more useful the Cook's utensils and more important to pay attention to the rations the characters have with them.

Additional rules can make adventures make a Constitution save roll when they eat some raw rations or rotten food and get poisoned in a failure, set life spawn to rations before they turn into rotten food or deny the possibility to eat some raw rations.

Kinds of Food

  • Red meat
  • White meat
  • Bugs and Shrooms
  • Dairy products
  • Seeds
  • Fruits
  • Vegetables
  • Processed
  • Rotten

Players Guide

Classes

Acrobat
Masters of movility use its talent to control and alter the battle positions of everybody in the battlefield.
Barbarian
Strong and wild, the barbarians are born to fight wildly, and its power is very respected.
Additional subclasses
Bard
Using the power of feelings that they spread through art can cause effects that, sometimes, are even magical.
Additional subclasses College of passion,
Cleric
Vessels of a divine will, call for the power of a deity to fight, also spread the word of its deity.
Additional subclasses Trykery Domain
Destroyer
The cursed knights of evil or neutral deities, they spread pain and destruction along them walk.
Druid
Entities connected to the nature, can turn into beasts or summon the forces of nature.
Additional subclasses
Fighter
Expert warriors well-trained into battling maneuvers, shields, arms and armors.
Additional subclasses Living shield
Martialist
They are centered in their knowledge applied to fighting, using its mind and spirit to power up their physical abilities.
Paladin
The holy knights of good and neutral deities, they follow its beliefs taught by its deity and protect the people.
Additional subclasses
Ranger
They are innate explores, a trustful guide in wilderness, and natural hunters.
Additional subclasses
Rogue
Stealthy, skillful, and dangerous warrior, everybody knows that if a Rogue is after you, you're being lucky if you just lost your money bag.
Additional subclasses
Sorcerer
A true living manifestation of a magic power, they are respected and even sometimes treated as minor deities.
Additional subclasses
Summoner
Living portals to overpowered entities, they are feared as the sorcerers are, but, if its summoned entity, shows to be nice or good, they can be accepted.
Warlock
Heralds of unknown powerful entities, are very feared because the true intentions of their patron is a mystery on each case, is usually that they try to pass as wizards or Sorcerers.
Additional subclasses
Wizard
True genius that have reach the power of magic through their own intellect and knowledge, are very respected among the people.
Additional subclasses
Races
Aaraokra (please go to the System Reference Document, I didn't knew how to put the link)
Dragonborn (please go to the System Reference Document, I didn't knew how to put the link)
Half-Orc (please go to the System Reference Document, I didn't knew how to put the link)
Tiefling (please go to the System Reference Document, I didn't knew how to put the link)
Goat-Mur
Harpie
Kitsune
Shrumling
Equipment

World of <!-Setting->

Dungeon Master's Guide



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