The Feastbearer (5e Subclass)

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The Feastbearer[edit]

Warlocks who serve the Feastbearer are bound to a mysterious entity associated with the culinary arts, sustenance, and the magic of food. Whether it is a god of feasting, a mischievous fae gourmand, or a sentient manifestation of the universal need to nourish, the Feastbearer is a being of indulgence, vitality, and consequence. It is a patron whose essence blends the mundane with the extraordinary, infusing everyday nourishment with transformative power.

The Feastbearer’s magic is not just about providing food but about weaving the act of sharing and consumption into the very fabric of life. They shape the act of eating into a ritual of communal bonding, healing, and vitality. For the warlocks who answer the call, this bond is one of abundance and vitality, but also of responsibility. To serve the Feastbearer is to embrace the power of sustenance, the weight of excess, and the consequences of neglect.

Core Themes for Feastbearer Warlocks:[edit]

  • Community and Healing: Serving as a beacon of health and unity, these warlocks use their magic to heal, bring joy, and nourish those around them.
  • Indulgence and Moderation: A delicate balance between the pleasures of abundance and the consequences of overindulgence, teaching restraint and the wisdom of moderation.
  • Sacred Food: The idea that food is a sacred medium for magic, capable of restoring vitality and invigorating others, even if it’s through humble or magical means.
  • Consequences of Neglect: Emphasizing that a failure to honor nourishment, whether in the form of food or attention to one’s duties, can lead to dire consequences from their patron.
Potential Patrons
Patron Alignment Domains Description
Lydian Chaotic Good Music, Light, Trickery A free-spirited muse who inspires joy and celebration through music and clever mischief.
Resonara True Neutral Sound, Knowledge, Balance Keeper of the cosmic harmony, Resonara ensures all sounds and vibrations stay in equilibrium.
Discordia Chaotic Neutral Trickery, Chaos, Music The patron of wild, unpredictable melodies that disrupt and inspire in equal measure.
Harmonia Lawful Good Peace, Life, Resonance Embodying unity through sound, Harmonia brings healing and harmony to all living beings.
Echo Neutral Nature, Tempest, Sound A deity of reverberation and natural acoustics, Echo carries the voices of the earth and sky.
Bellona Vox Chaotic Neutral War, Thunder, Vibrations A fierce force of sound and conflict, Bellona Vox inspires battle cries and resounding triumphs.
Sonatus Neutral Good Light, Art, Inspiration A radiant source of creative sparks, Sonatus encourages the expression of beauty and wonder.
Vibratis Chaotic Evil Madness, Sound, Destruction A deity of discordant chaos, Vibratis thrives in breaking boundaries with overwhelming sound.
Choralys Neutral Good Harmony, Knowledge, Unity Choralys fosters connection and wisdom through shared songs and collective understanding.
Timbre Chaotic Neutral Change, Music, Trickery Timbre represents the power of music to provoke transformation and playful deception.
Rythmir True Neutral Time, Rhythm, Order The weaver of universal beats, Rythmir ensures the tempo of existence flows steadily.
Crescendo Lawful Neutral Advancement, Light, Sound Crescendo embodies progress and the rise of greatness through structured harmony.
Bassaltus Lawful Evil Earth, Sound, Power The patron of deep, resonant authority, Bassaltus uses sound as a force of domination.
Octavia Chaotic Good Freedom, Music, Passion A champion of liberation, Octavia ignites the fiery passion of self-expression through music.
Sonoria Neutral Knowledge, Sound, Mystery A cryptic figure who reveals secrets through the echoes of sound, shrouded in enigmatic whispers.

Expanded Spell List[edit]

Expanded Spell List
Spell Level Spells
1st Level Goodberry, Faerie Fire
2nd Level Spiritual Weapon, Calm Emotions
3rd Level Create Food and Water, Beacon of Hope
4th Level Guardian of Faith, Freedom of Movement
5th Level Greater Restoration, Geas

Blessing of Sustenance[edit]

At 1st level, you gain the ability to produce magical nourishment. As an action, you create a magical meal or treat that provides temporary hit points equal to your warlock level (rounded up), up to a maximum of 10 temporary hit points. This meal also removes one condition of your choice: poisoned, frightened, or charmed. You can use this ability a number of times equal to your proficiency bonus per long rest.

Bound Vessel[edit]

Also, at 1st level, through a 1-hour ritual, you transform an object with internal storage (such as a pot, box, or bag) into your Bound Vessel, a pact boon unique to your connection with the Feastbearer. The Bound Vessel has the following properties:

  • Heat Source: Part of this Bound Vessel is magically heated, always maintaining a temperature of 350°F internally.
  • Storage: The Bound Vessel has infinite storage for mundane food and drink.
  • Scalding Defense: As a reaction when a creature within 5 feet of you damages you, you can release a burst of magical heat. The attacker must make a Dexterity saving throw against your spell save DC. On a failed save, the attacker takes fire damage equal to your Charisma modifier + half your warlock level. On a successful save, they take half as much damage.
  • Potion Brewing: Starting at 6th level, the Bound Vessel can now brew magical potions. Once per long rest, you can use the Bound Vessel to prepare a healing potion (using the standard potion rules). The potion restores 2d4 + your Charisma modifier hit points. The potion can be consumed by yourself or an ally. Alternatively, you can brew one of the following potions (though not limited to these) once per long rest. You are encouraged to collaborate with the DM to create unique potions that align with your character’s journey and the needs of the party:
    • Potion of Vigor: Grants temporary hit points equal to 1d6 + your Charisma modifier for 1 hour.
    • Potion of Focus: Grants advantage on concentration saving throws for 1 hour.

If your Bound Vessel is lost or destroyed, you can recreate it during a long rest.

Empowering Feast[edit]

At 6th level, you can create a powerful magical feast to bolster your allies. As you prepare the feast, the air around you fills with the rich scent of spices and the warmth of the meal, invigorating all who partake. The feast consists of hearty dishes meant to restore both body and spirit. Over the course of a short rest, you prepare a meal for up to six creatures, who must partake in the feast to gain its benefits. Each creature gains:

  • Temporary hit points equal to your warlock level.
  • Advantage on saving throws against being frightened or charmed until their next long rest.
  • Advantage on Constitution saving throws to maintain concentration for 1 hour.

You can use this ability once per long rest.

Feast of the Bold[edit]

At 10th level, your culinary patron empowers your spells and strikes with the spirit of feasting and abundance. Once per long rest, you can unleash a magical wave of abundance in a 30-foot radius centered on yourself. Each creature of your choice within range must succeed on a Constitution saving throw against your spell save DC or fall prone, overwhelmed by indulgence.

All allies within the radius with less than half of their maximum hit points regain hit points equal to 1d8 + your Charisma modifier, up to half of their maximum hit points. Additionally, they have advantage on their next attack roll.

Feast of Knowledge[edit]

At 14th level, once per long rest, you can prepare a magical feast that grants the benefits of Heroes' Feast to you and your allies, but with the following adjustments:

Each creature gains temporary hit points equal to your warlock level. Each creature has advantage on saving throws against being frightened or charmed for 4 hours. As part of the feast, you may ask your patron one question about any topic. Your patron answers truthfully, though the details are left to the DM's discretion.

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