The Fallen (3.5e Class)

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The Fallen (3.5)

Alignment: Any

Starting Gold: 3d4x10 gp (75 gold pieces).

Table: The Fallen

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will Mana
1st +0 +0 +0 +2 Soul Siphon, Dark Binding 150
2nd +0 +0 +0 +3 Tormented Soil 200
3rd +1 +1 +1 +3 Divine Blessing 250
4th +2 +1 +1 +4 Holy Fervor 300
5th +2 +1 +1 +4 Black Shield 350
6th +3 +2 +2 +5 Soul Shackles 400
7th +3 +2 +2 +5 -- 450
8th +4 +2 +2 +6 Righteous Fury 500
9th +4 +3 +3 +6 Angel Wings 550
10th +5 +3 +3 +7 Intervention 600
11th +5 +3 +3 +7 -- 650
12th +6/+1 +4 +4 +8 -- 700
13th +6/+1 +4 +4 +8 -- 750
14th +7/+2 +4 +4 +9 -- 800
15th +7/+2 +5 +5 +9 Divine Protection 850
16th +8/+3 +5 +5 +10 -- 900
17th +8/+3 +5 +5 +10 -- 950
18th +9/+4 +6 +6 +11 -- 1000
19th +9/+4 +6 +6 +11 -- 1050
20th +10/+5 +6 +6 +12 Divine Judgement 1100

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha),Concentration (Con),Craft (Int),Diplomacy (Cha),Heal (Wis),Knowledge (Arcana), (Int)Knowledge (History) (Int),Knowledge (Religion) (Int),Knowledge (The Planes) (Int),Listen (Wis), Profession (Wis),Sense Motive (Wis),Spellcraft (Int).Spot (Wis)


Mana Regeneration & Mana Flux

Passive: Regenerate mana over a 8 hour rest.

Passive: Everytime you reach the level of your spells upgrade it will cost more for every upgrade. While some passive have small upgrades.

If you dont like that it has mana just make it liked a warlock as those are the only spells the player gets. Each one takes a stander & cant apply any metamagic. To make it fair for the player who plays this class the ability get stronger in later levels with some small upgrades. The pure magic damage leaves it untype.


Soul Siphon Passive: Heals for the spell damage she deals to single Enemy 5%. At level 7 you heal for 8% from the single enemy.

Dark Binding Cost: 40/60 Mana, Range: 30, Releases a sphere of dark magic. Upon contact with an enemy, the sphere will deal magic damage 1d6 base plus 2d6 every 2 levels per level & snares the enemy for 1d4 rounds. Reflex save (10+ ½ CL + int) At level 8 Dark binding can hit multiple near each other 10 feet away from main target.

Tormented Soil Cost: 60/80 Mana, Range: 50, Infects an area with desecrated soil, causing enemy units who stand on the location to take continual damage. 30 feet radius that deals 2d6 magic damage per 2 caster levels At level 8 anyone who enter or already in it are rooted for 1d4 rounds Reflex save (10+ ½ CL + int) as they take a -2 for save.

Divine Blessing Cost: 60/120 Range: 15 Blesses a target friendly or self, granting them increased Movement Speed by 10 and healing them. 1d8 per 2 level At level 12 Changes the heals to 2d8 per 2 levels

Black Shield Cost: 80/100 Mana, Range: 30, Places a protective barrier around an allies or self, absorbing magical or physical damage and disables until penetrated or the shield dissipates. Last for 1d6 round. Protects 1d8 per 2 level of magic or physical damage. At level 11 - Stop any new debuff, drain effects, negative levels, death effects & ability damage.

Angel Wings or Bounded Wings Passive: Grows Angel Wings allowing you to fly 30 feet (good). At level 14 you gain 60 fly speed.

Or (Pick One)

Wings you grow get bounded to the ground as they drag along the ground. Increasing your spells damage by 1d6 At level 14 increases spells damage by 3d6. Once bounding your wing will make you look evil in other angels or good alignment. As it's a act of defiance of your heritage. Unless you show your good intentions.

Holy Fervor Passive: When attacking an enemy with basic attack or spell, the target loses 1 Armor and Magic Resist which stacks 5 times.

Righteous Fury Passive: Gains a range touch attack up to 30ft as it that deals 1d4 fire per 2 levels(max 10d4). At level 18 Changes the damage to 1d8 per 2 levels

Soul Shackles Cost: 100/200 Mana, Range: 60, Latches chains of energy onto nearby enemies, dealing initial damage to them and slowing their Movement Speed by 50%, and then echoing the pain a few seconds later and stunning them if they remain close to caster. Dealing 4d8 in the beginning & 4d8 after the channel then stunning the target for 2d4 rounds. Fort save (10+ ½ CL + int). Channel time 2 rounds. At level 19 if hit by the first channel time can no longer leave the area but if they weren't hit they by the first channel they can freely enter & leave.

Intervention Cost: 100/200, Range: 30, Shields self or an ally for a short time, causing them to be immune to damage. For 1d2 rounds. At level 20 doubles the effect time & can be place on 1 more ally.

Divine Protection Passive: Gives you damage reduction 15/-.

Divine Judgment Cost 250 Mana, Range 30 ft, 20 by 20 area, This spell is send holy lightly that burn away the sins of her enemies as it deals 1d10 per level (max 15d10). As this spell does allow a will save (10 + ½ CL + Int) for half damage. Any Evil get a -4 apply for there saves.



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