The Elder Sovereign (5e Subclass)
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The Elder Sovereign[edit]
Warlock Subclass
You’ve made a connection with an ancient plant based entity of unknown power and reach. This being communicates with an astral mycelium to its followers and subjects. It is unknown how old this thing is, its motivations are to promote flora and strengthen it against the oppressive forces that push down on them. It may be a force for good that is protecting the forests or jungles from being cut down or burned. It may be a vengeful spirit of a powerful and ageless treant that was slain and now wishes to seek its revenge. The Elder Sovereign could be a myconid which has attained what few of its kind have and is using others to execute its will.
Expanded Spell List[edit]
The Elder Sovereign lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | false life, entangle |
2nd | locate animals or plants, barkskin |
3rd | life transference, plant growth |
4th | grasping vine, giant insect |
5th | enervation, commune with nature |
Bolstered Health[edit]
At 1st level if you were to gain health due to magical means and had full health, you gain half of that, rounded down, as temporary hit points that last 1 hour.
Effects that you cast that heal your allies have the same ability.
Draining Spores[edit]
Starting at 1st level you gain the ability to place a curse on someone. As a bonus action, choose a creature within 60ft of you that you can see, and the target is cursed for 1 minute. This effect ends early if the target dies or you become unconscious. Until the effect ends you regain health equal to half the damage, rounded down, you deal to the creature.
You can use this feature an amount of times equal to your proficiency until you finish a short or long rest.
Completing the Cycle[edit]
At 6th level your patron lets you tap into part of their power in exchange for some of your vitality. When you make an ability check or saving throw, you can roll 1d4 add this to your proficiency modifier, you lose that amount of hit points, and add that number to your roll.
Once you use this feature, you can’t do so until you finish a short or long rest.
At 11th level increase the roll to 2d4, and at 17th level increase to 3d4.
Fungal Physique[edit]
Starting at 10th level your body starts to resemble the origins and nature of your patron; you gain immunity to poison damage as well as to the poisoned condition.
Overgrowth Champion[edit]
At level 14 your patron allows you to imbue yourself with a fragment of its power. Your body erupts into an amalgamation of plant and fungal matter. As an action you gain the following features:
- Your size grows to large
- You gain a number of temporary hit points equal to three times your warlock level
- If you are subjected to lighting damage you instead take no damage, and heal that much
- You can make 2 unarmed melee attacks as an action, these do 1d12 bludgeoning damage each, use charisma as for you attack roll and damage modifier. These count as magical.
- You can move through a space as narrow as 1 inch without squeezing
- Your armor class becomes 16
This feature last for 1 minute or until you fall unconscious. You can revert to your original shape as a bonus action. Once you use this feature, you must finish a long rest before you can use it again.
Pact Boon: Pact of Spores[edit]
Your patron gives you a shroud of spores that surround your person, as an action you can have the spores meld with a creature of your choice, this allows you to communicate telepathically with them up to 60ft, you can do this with a number of creatures equal to your proficiency bonus.
Unique Eldritch Invocations[edit]
Eldritch Drain (Prerequisite: Pact of Spores)
On your turn, when you deal damage with your eldritch blast you can choose a creature within 30ft of you to regain half the damage dealt.
You can use this feature an amount of times equal to your proficiency modifier, and regain all uses when you finish a short or long rest
Improved Spores (Prerequisite: Pact of Spores)
A cloud of spores with a 5 foot diameter surrounds your character, any creature that makes a melee attack against you takes poison damage equal to your charisma modifier, then makes a constitution saving throw against your spellcasting DC, on a fail they are poisoned.
You can use your bonus action to move this cloud of spores within 30ft of you, a creature starting its turn inside it takes poison damage equal to your charisma modifier, then makes a constitution saving throw against your spellcasting DC, on a fail they are poisoned.
Fungal Puppet (Prerequisite: 5th level, Pact of Spores)
You can send some of your spores to fill the corpse of a humanoid, it stays animated until your next long rest. The creature is a zombie and rolls its own initiative, you are telepathically linked to it and it obeys all commands. It has a bonus to attack rolls equal to your charisma modifier. You must finish a long rest before doing so again
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