The Earth Mother (5e Subclass)
The Earth Mother[edit]
Warlock Subclass
You are a warlock who has made a pact with an ancient creature of stone from the elemental plane of earth. By choosing this pact, you have elected to be a stalwart defender of earth and nature and must punish those who would defile either.
Your newfound connection with the earth allows you to feel the churning and life of the earth itself and grants you the ability to harness the ancient arts of manipulating stone. Those who choose this path often find themselves in harmony with nature, and at times, these individuals seek nothing more than going to the elemental plane of earth and a desire to explore its depths for all of its wonders. These individuals know however, that their job is to protect the earth and nature on other planes.
Expanded Spell List[edit]
The Earth Mother lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | absorb elements, earth tremor |
2nd | spike growth, protection from poison |
3rd | meld into stone, erupting earth |
4th | stoneskin, stone shape |
5th | wall of stone, transmute rock |
8th | earthquake |
Bonus Cantrip[edit]
At 1st level, you learn the mold earth cantrip. It counts as warlock cantrip for you, but it doesn't count against your number of cantrips known.
Magic Stones[edit]
Starting at 1st level, you gain the ability to command small stones. You can use your action to touch a pebble or chunk of rock no larger than a sling bullet. The infused pebble rises and orbits you, requiring no concentration, and it does so until it is expended or until you finish a short or long rest. You may use this feature to animate stones a number of times equal to your proficiency bonus, and you regain all uses of this feature at the end of a short or long rest.
When a hostile creature you can see moves into your reach, you can use your reaction to expend a magic stone. The creature must succeed on a Dexterity saving throw or take 1d6 bludgeoning damage.
You can also use a bonus action to fire a magic stone at a target within 30 feet. This expends the stone. Make a ranged spell attack against the target. On a hit the target takes 1d6 bludgeoning damage.
Hardened Body[edit]
As the warmth of the earth flows through your body, it causes your body's natural constitution to improve. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Earthen Shield[edit]
Starting at 6th level, your pact grants you protection by harm through the use of ancient protection magic. Fragments of stone and rock swirl around you whenever you are in danger, allowing you to mitigate some harm. When hit by an attack, you may use your reaction to give you resistance to the damage for the triggering attack. Once you use this feature, you can't use it again until you finish a short or long rest.
Steel Body[edit]
At 10th level, your body has become hardened through repeated injuries and abuse. When you finish a short or long rest, you may choose to gain one of the following effects.
- Your AC increases by 1.
- You gain proficiency in Constitution saving throws.
- You gain temporary hit points equal to half your warlock level.
You gain that chosen effect until you choose a different one with this feature.
Conjure Sandstorm[edit]
At 14th level, your pact has given you command of a fierce sandstorm, which you can summon at will. As a bonus action, you may summon a sandstorm that circles around you for 1 minute. The sandstorm has a radius of 30 feet and has the following effects.
- The area is difficult terrain for creatures other than you.
- Any creature other than you that starts their turn in radius takes 1d6 bludgeoning damage.
When you use this feature, you may designate any number of creatures equal to your Charisma modifier (minimum of one) that are immune to its effects. Once you use this feature, you may not use it again until you finish a long rest.
Unique Eldritch Invocations[edit]
Earthen Stride (Prerequisite: Earth Mother Patron)
Moving through nonmagical difficult terrain costs you no extra movement. In addition, you take no damage from plants and terrain that is magically created or manipulated, such those created by the spike growth spell.
Strength of the Earth (Prerequisite: Earth Mother Patron, 11th level)
When you hit a creature with a melee weapon, they take 1d6 additional damage.
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