The Dreaming (5e Subclass)

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Selune, the Transcendent of Dreams[edit]

Warlock Subclass

In the limitless expanse of the multiverse, where the celestial and the divine intermingle, Selûne, the Moonmaiden, weaves her cosmic ballet of dreams. Her lunar sanctuary, a cradle of starlight and shadows, births these ethereal phantoms, dispatching them to the slumbering minds of mortals across all realms and dimensions. Through a pact with Sehanine herself, you have arisen as a dreamweaver.

The dreaming's motives are incomprehensible to mortals, and her knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets they hold. However, the Transcendent of Dreams is always aware of your existence and guides you on your path as a dreamweaver. In return, she only asks this of her loyal warlock: harmony, balance and serenity accross existence. As such, entities such as the Aberrant ones, the Eldritch Abominations and the deities of evil nightmares are the opposing forces you must face in your destiny as a dreamweaver.

Expanded Spell List[edit]

Selune's influence and blessings have granted you an extended list of spells to choose from which allow you to shape and weave, twist and manipulate; both dreams and reality.

Spell Level Spells
1st bane, bless
2nd phantasmal force, shadow blade
3rd phantom steed, major image
4th phantasmal killer, Raulothim's psychic lance
5th geas, modify memory
9th wish

Phantasm Creation[edit]

You have mastered the art of creating phantasms; illusions of a higher order. At 1st level, you learn the minor illusion and thaumaturgy cantrips. Each illusion you create using minor illusion may consist of multiple images, sounds and scents of any combination or quantity as long as it does not exceed the range limit.

Soul's Mirror, Mind's Eye[edit]

At 6th level, you are able to peek into the thoughts and desires of a creature, allowing you to comprehend their dreams, and nightmares. You may cast the detect thoughts spell at will without expending any spell slots or components. Every time you do so, make a DC 20 Wisdom check. On a failure, you become unconscious for 1 hour. At 12th level, the target must succeed on a Wisdom save contested against your spell save DC in order to realize it's thoughts have been read.

Dreams of the Nightless[edit]

Your ability to create phantasms has reached new hights and transformed into the power to weave dreams themselves. At 10th level, the maximum number of illusions you are able to create using minor illusion is equal to your Charisma modifier and the maximum size of each illusion is a (2 × your Charisma modifier)-foot cube. You may change any illusion you create freely without requiring any action.

Season of Light and Shadow[edit]

Your power to weave dreams has manifested in reality, invoking the Season of Light and Shadow; the time when the boundaries between dreams and reality cease to exist. At 14th level, when you create an illusion, you may choose any structure or creature that is part of the illusion and make it real. You can do this on your turn as a bonus action. The illusion remains real for a maximum number of minutes equal to your Charisma modifier. For example, you can create an illusion of a bridge over a chasm and then make it real long enough for your allies to cross. The illusions can't deal damage or cause any magical effects but can cause conditions.

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