The Dragon Patron, Variant (5e Subclass)
The Dragon: Variant[edit]
Warlock Subclass
Your patron is a dragon, an ancient, majestic and powerful being. Although technically a mortal creature, the dragon has the capability of channeling and manifesting power enough to bestow upon other creatures, in exchange for their service. Warlocks who make a pact with dragons are scarce, but it is safe to say that every single one of them is a devoted servant to their patrons, often entitled to a grand quest for their favor.
Dragon Expanded Spells[edit]
The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spell |
---|---|
1st | faerie fire, bane |
2nd | heat metal, detect thoughts |
3rd | protection from energy, lightning bolt, slow |
4th | divination, polymorph, greater invisibility |
5th | contagion, dominate person |
Draconic Affinity[edit]
When you choose this patron at 1st level, you choose one type of dragon as your patron. You gain the Eldritch Breath ability. Your Eldritch Breath feature is determined by the dragon type, as shown in the table below. The damage type of your eldritch blast is changed in association with your dragon patron, this damage type is used by other features you gain later.
Dragon | Damage Type | Eldritch Breath |
---|---|---|
Black | Acid | 5 by 30 ft. line (Dex. save) |
Blue | Lightning | 5 by 30 ft. line (Dex. save) |
Brass | Fire | 5 by 30 ft. line (Dex. save) |
Bronze | Lightning | 5 by 30 ft. line (Dex. save) |
Copper | Acid | 5 by 30 ft. line (Dex. save) |
Gold | Fire | 15 ft. cone (Dex. save) |
Green | Poison | 15 ft. cone (Con. save) |
Red | Fire | 15 ft. cone (Dex. save) |
Silver | Cold | 15 ft. cone (Con. save) |
White | Cold | 15 ft. cone (Con. save) |
You also speak, read, and write Draconic. Additionally, you gain proficiency in all Intelligence checks related to recalling information about dragons, and all Wisdom checks related to tracking dragons. If you already have proficiency in these skills, you gain double proficiency under these circumstances.
Eldritch Breath[edit]
Starting at 1st level, you can use your action to emulate the dragon's breath weapon with your magic. Your Draconic Affinity determines the size, shape, and damage type of your Eldritch Breath.
When you use your Eldritch Breath each creature in the area of effect must make a saving throw against your warlock spell save DC, the type of which is determined by your Draconic Affinity. A creature takes 2d8 damage plus 1d8 per warlock spell slot level on a failed save, and half as much damage on a successful one. Doing so requires one spell slot.
Also, your eldritch blast give the same damage of your patron, your the conventional force damage, at your choice.
Draconic Servants[edit]
Starting at 3rd level, you gain the service of a pseudodragon and gain the ability to summon a drake the size of a horse, both resembling your patron, the pseudodragon acts as a standard familiar would, but it does not count towards the find familiar spell's limit to one familiar, allowing you to have this along with another familiar. You cannot change the form of this pseudodragon, but it otherwise acts like the variant familiar of a pseudodragon as in the monster manual. This familiar also acts as a psychic messenger between you and your patron, allowing contact even over long distances. The drake is able to be mounted and has scales matching that of your patron. The only difference between your summoned drake and a normal one is its size. You can summon this drake at any time, and if it dies it is instead unsummoned and will have to be summoned again the next day, you may summon this drake to your position once every short or long rest.
Draconic Soul[edit]
Starting at level 6, you begin to acquire traits reminiscent of your patron, you gain scales that vaguely resemble your patron (if you are a dragonborn or similar, a portion of your scales reflect some of the color of your patron's scales). You gain resistance to all nonmagical damage and darkvision for 60 feet. If you already have darkvision from your race, its range increases by 30 feet. Furthermore, you can assume a spectral form that calls to your patron, for 10 minutes (concentration required) you gain the benefits below. It ends early if you become unconscious or stop concentrating. You have a number of charges of this ability equal to your warlock level + your Charisma modifier, all expended charges of this ability return upon a long rest.
- Aura of the Dragon. As a bonus action you and all friendly creatures within a 15-foot radius can deal additional damage of 1d6 dependent on your Draconic Affinity with weapon attacks.
- Claws of the Dragon. As a bonus action, you emulate spectral Claws of your Patron. Your unarmed strikes now count as slashing dmg and deal an extra 1d6 as magical Damage dependent on your Draconic Affinity.
- Draconic Rejuvenation. As an Action, you emulate the Draconic eye's of your Patron as your blood boils sending rejuvenating energy throughout your body. You heal 2d6 + your Charisma modifier. By expanding two charges of your Draconic soul you can reduce an exhaustion level by 1, Using this feature ends all of the effects of Draconic soul early at the end of your first turn.
- Tail of the Dragon. As an Action, you emulate the tail of your Patron. Whenever creatures end their turn within 5 ft. cone of you, you can use your reaction to push them back, the creatures must make a Strength saving throw. On a failed save they take 2d6 bludgeoning damage and are pushed back 5 feet and knocked prone. On a successful save they take half damage and are pushed back but not knocked prone. Using this feature ends all of the effects of Draconic soul at the end of your second turn.
- Wings of the Dragon. As a Reaction, you emulate spectral wings of your Patron for a limited ability of flight. While you have your wings; your jump distance is doubled, and you are always under the effect of the feather fall spell. You cannot fly with your wings unless you gain a flying speed with other means.
Draconic Resilience[edit]
Starting at 10th level, you more closely resemble a true dragon, your scales became the same color as your patron. You gain advantage against rolls that charm, frighten, or put you to sleep. You gain +1 AC and have resistance to the damage type associated with your Patron Draconic Affinity and one more of your choice. Your type of creature changes for Dragon, you have the same lifespan as a dragon and age as an equal, you gain draconic wings and now, your fly speed goes to 80 feet, your swimming speed and walking speed goes to 40 feet, and now you can breathe in and out of the water.
- You gain proficiency on Athletic skill, if you are proficient, you gain expertise
- While not wearing armor, you calculate your AC as 13 + Strength modifier + Constitution modifier.
- Now gain multiattack feature and you can use three of the following options:
- Bite (4d10+ your strength modifier)
- Claw (2d8+ your strength modifier for each claw)
- Any spells you have
- Weapon attack
- Breath weapon (if you have breath weapon)
- Your Constitution and Charisma scores increase by 10 to a maximum of 22, strength scores increase by 12 too a maximum of 24. Additionally, when you fail a saving throw, you can choose to reroll it. If you do so, you must use the new roll. you have charges of this ability equal to half your proficiency bonus, rounded down. all expended charges of this ability return upon a long rest.
- Now, all your hit dice became d10
- Your size changes to Large Dragon
Draconic Presence[edit]
At 14th level, your patron thinks you are worthy to walk among the true dragons, now the dragons of your faction (Chromatic if you chose a dragon chromatic or metallic if you chose metallic dragon) will treat you like an equal and can help you more often, but beware, now a oppose faction dragon will be more aggressive with you. And now you gain de following benefits.
- You can finally call yourself a true dragon, your passive perception now increases by +17, blind perception increases by +18 and you become immune to all the damages types you have resistance.
- Your size changes for Huge Dragon
- You now have Change Shape like a bonus action
- You don't need any somatic, verbal or material components to your spells
- You gain a breath weapon based on your patron (recharges 5-6): Anyone on a cone of 90 feets needs to do a dextery saving throw (DC: 24) or take 26d8 of damage based on your dragon patron.
- Once a day, If you fail a saving throw, you can choose to succeed instead.
- Now, all your hit dice became d20
- Your Constitution and Charisma scores increase for 29, your strength score for 30 and your wisdom cant´ be below 20
- Now you have two metamagic option at your choice, they can be use only four times per long rest
You can channel yours dread presence, causing those around you to become charmed or frightened. As an action, you can draw on this power and exude an aura of paralyzed presence or charm presence (your choice) to a distance of 120 feet. The hostile creatures how can see you needs to do a charisma saving throw DC 20 that starts its turn in this aura must succeed on a Charisma saving throw or be paralyzed of fear (if you chose paralyzed) or be Charmed because of your presence (if you chose charmed) until the aura ends. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Draconic Presence for the next 24 hours. And now, always when you make a multiattack, you use your draconic presence too.
Unique Eldritch Invocations[edit]
Amphibious (Prerequisite: Dragon Patron)
You have a swimming speed equal to your walking speed and you are able to breathe in water.
Draconic Blast (Prerequisite: eldritch blast cantrip)
Eldritch blast now inflicts magical damage based on your Draconic Affinity to all enemies within 10 feet of the target.
Scales of Draconic Might (Prerequisite: Dragon Patron, 11th level)
While not wearing armor, your AC is calculated as Strength modifier + your Constitution modifier + proficiency bonus + 13.
Greatwyrm Sight (Prerequisite: Dragon Patron, 12th level)
You can see the true form of anything for 120 feet, you gain truesight.
Draconic Might ((Prerequisite: Dragon Patron, 15th level)
You can add you Charisma modifier to the DC of your aura to your Draconic Presence.
Draconic Offensive (Prerequisite: Dragon Patron, 15th level)
Now you have 3 legendary action, it can be use only for you attack with a weapon, claw or bite (cost one), any spells (cost two) and your breath weapon (cost three) you regain spent legendary actions at the start of your turn
Draconic Resistance (Prerequisite: Dragon Patron, 15th level)
You gain two additional legendary resistance.
Sculptor of Dragon Flesh (Prerequisite: Dragon Patron, 17th level)
You can cast the spell polymorph but only into a dragon form with which you have the Draconic Affinity feature, of a challenge raring equal to you level + your Charisma modifier for 1 hour (no concentration needed). You have a number of charges of this ability equal to your Charisma modifier, all expended charges of this ability return upon a long rest.
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