The Dragon Patron, Variant (5e Subclass)

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The Dragon: Variant[edit]

Warlock Subclass

Your patron is a dragon, an ancient, majestic and powerful being. Although technically a mortal creature, the dragon has the capability of channeling and manifesting power enough to bestow upon other creatures, in exchange for their service. Warlocks who make a pact with dragons are scarce, but it is safe to say that every single one of them is a devoted servant to their patrons, often entitled to a grand quest for their favor.

Dragon Expanded Spells[edit]

The Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spell
1st faerie fire, bane
2nd heat metal, detect thoughts
3rd protection from energy, lightning bolt, slow
4th divination, polymorph, greater invisibility
5th contagion, dominate person

Draconic Affinity[edit]

When you choose this patron at 1st level, you choose one type of dragon as your patron.

Dragon resistance type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

You also speak, read, and write Draconic. Additionally, you gain proficiency in all Intelligence checks related to recalling information about dragons, and all Wisdom checks related to tracking dragons. If you already have proficiency in these skills, you gain double proficiency under these circumstances.

Dragon Power Essence[edit]

Starting at 1st level, you can emulate the power of your patron's element on your Eldritch Blast. You deal 1d4 extra damage based on your dragon patron element to every Eldritch Blast hit you do.


Draconic Servant[edit]

Starting at 3rd level, you gain the service of a pseudodragon. The pseudodragon acts as a standard familiar would, but it does not count towards the find familiar spell's limit to one familiar, allowing you to have this along with another familiar. You cannot change the form of this pseudodragon, but it otherwise acts like the variant familiar of a pseudodragon as in the monster manual. This familiar also acts as a psychic messenger between you and your patron, allowing contact even over long distances.

Draconic Soul[edit]

Starting at level 6, you begin to acquire traits reminiscent of your patron, you gain scales that vaguely resemble your patron (if you are a dragonborn or similar, a portion of your scales reflect some of the color of your patron's scales). You gain resistance to Slash, Piercing and Bludgedoing damage from nonmagical sources, and darkvision for 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

Draconic Resilience[edit]

Starting at 10th level, you more closely resemble a true dragon, your scales became the same color as your patron. You gain advantage against rolls that charm, frighten, or put you to sleep. You gain +1 AC and have resistance to the damage type associated with your Patron Draconic Affinity. Your type of creature changes for Dragon, you have the same lifespan as a dragon and age as an equal, you can now summon spectral draconic wings and now, your fly speed goes to 80 feet, your swimming speed and walking speed goes to 40 feet, and now you can breathe in and out of the water.

  • You gain proficiency on Athletic skill, if you are proficient, you gain expertise
  • While not wearing armor, you calculate your AC as 13 + Strength modifier + Constitution modifier.
  • Your Constitution and Charisma scores increase by 10 to a maximum of 22, strength scores increase by 12 too a maximum of 24. Additionally, when you fail a saving throw, you can choose to reroll it. If you do so, you must use the new roll. you have charges of this ability equal to half your proficiency bonus, rounded down. all expended charges of this ability return upon a long rest.
  • Now, all your hit dice became d10
  • Your size changes to Large Dragon
  • You gain the ability to grow dragon claws that deals 3d10 of slashing damage + 2d6 of the elemental damage that resemble your patron.
  • You gain a truesight of 30 feet.
  • You gain an Extra Attack feature for your spells, weapon attacks or unnarmed attacks.


Draconic Presence[edit]

At 14th level, your patron thinks you are worthy to walk among the true dragons, now the dragons of your faction (Chromatic if you chose a dragon chromatic or metallic if you chose metallic dragon) will treat you like an equal and can help you more often, but beware, now a oppose faction dragon will be more aggressive with you. And now you gain de following benefits.

  • You can finally call yourself a true dragon. You gain a blindsight feature of 60 feet and You are now immune to the element that resembles your patron as well to Slash, Piercing and Bludgedoing damage of non magic sources.
  • Your size changes to Huge Dragon
  • You can now Change Shape as an action, gaining a dragon form of the same type as your patron.
  • You don't need any somatic, verbal or material components to your spells
  • You gain a breath weapon based on your patron (recharges 5-6): Anyone on a cone of 90 feet needs to do a dexterity saving throw (DC: 24) or take 18d10 of the damage based on your dragon patron, taking half of it on a successful save.
  • Now, all your hit dice became d12
  • Your Constitution and Charisma score increases to 28, your strength score increases to 30 and your wisdom can't be below 20.

You can channel yours dread presence, causing those around you to become charmed or frightened. As an action, you can draw on this power and exude an aura of paralyzed presence or charm presence (your choice) to a distance of 120 feet. The hostile creatures how can see you needs to do a wisdom saving throw DC 22 that starts its turn in this aura must succeed on a Charisma saving throw or be paralyzed of fear (if you chose paralyzed) or be Charmed because of your presence (if you chose charmed) until the aura ends. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to your Draconic Presence for the next 24 hours. And now, always when you make a multiattack, you use your draconic presence too.


Unique Eldritch Invocations[edit]

Amphibious (Prerequisite: Dragon Patron)

You have a swimming speed equal to your walking speed and you are able to breathe in water.

Draconic Blast (Prerequisite: eldritch blast cantrip)

Eldritch blast now inflicts 1d8 damage based on your Draconic Affinity to all enemies within 10 feet of the target.

Scales of Draconic Might (Prerequisite: Dragon Patron, 11th level)

While not wearing armor, your AC is calculated as Strength modifier + your Constitution modifier + proficiency bonus + 13.

Greatwyrm Sight (Prerequisite: Dragon Patron, 12th level)

You can see the true form of anything for 120 feet, you gain truesight.

Draconic Might ((Prerequisite: Dragon Patron, 15th level)

You can add you Charisma modifier to the DC of your aura to your Draconic Presence.

Draconic Offensive (Prerequisite: Dragon Patron, 15th level)

Now you have 3 legendary action, it can be use only for you attack with a weapon, claw or bite (cost one), any spells (cost two) and your breath weapon (cost three) you regain spent legendary actions at the start of your turn

Draconic Resistance (Prerequisite: Dragon Patron, 15th level)

You gain two additional legendary resistance.

Sculptor of Dragon Flesh (Prerequisite: Dragon Patron, 17th level)

You can cast the spell polymorph but only into a dragon form with which you have the Draconic Affinity feature, of a challenge raring equal to you level + your Charisma modifier for 1 hour (no concentration needed). You have a number of charges of this ability equal to your Charisma modifier, all expended charges of this ability return upon a long rest.

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