The Department of Inner Minds (5e Class)

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The DIM[edit]

The Department of Inner Minds is a department full of students who's abilities and capabilities lie in observing the world around them and how people's minds seem to be.

Somewhere housed underground, hides this department. It's said that it can only be found through other members of the DIM, others who have memorized the entryways to the tunnels. Those who have studied it's twists and turns and knows them like the the back of their hand, find [REDACTED] quite fast compared to the rest. Although the department lurks underground, don't let it deceive you, the hub is surrounded by concrete walls, the ceiling holds strong against the weight of the Earth for, what is rumored to be, hundreds of years. The granite tile holds many shelves of books and many tools to help one express themself, things like pencils, crayons, paintbrushes, sewing tools, and many more, help one find themself, which is very important to the DIM. The mind is what matters most, and expression helps with not only relieving it and freeing it, but also in accessing it. There's hidden secrets in everyone, things that they may not even know themselves, and the DIM knows it. People's entire identities hide within the way they speak and their body language, all it takes is a knowing eye to find it out.


Warning[edit]

This class doesn't actually go higher than level five, specifically because each level written is considered a whole year at the school (besides the first level, Initiation). This class' level five is the equivalent of a normal class' level twenty, leveling in this class is not meant for normal leveling up.

Quick Build

The Department of Inner Minds relies on its ability to read others and understand the mind. You can make a DIM student quickly by following these suggestions. First, make Wisdom your highest ability score, followed by Charisma.


Class Features

As a Department of Inner Minds you gain the following class features.

Hit Points

Hit Dice: 1d6 per Department of Inner Minds level
Hit Points at 1st Level: 1d6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Department of Inner Minds level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: One type of Artisan's Tools or one type of musical instrument
Saving Throws: Wisdom, Charisma
Skills: Insight, and also choose two from Acrobatics, Deception, Perception, Performance, Persuasion, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) One musical instrument or (b) One artisan's tool
  • (a) An androgynous school uniform or (b) An feminine school uniform

Table: The Department of Inner Minds

Level Proficiency
Bonus
Features
1st +2 Initiation
2nd +2 Intro to Introspection
3rd +2 Intro to Observing
4th +2 Ability Score Improvement, Introspection
5th +3 The Watcher
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Initiation[edit]

Congratulations on making it into the Department of Inner Minds! As a reward, you can pick one feat from the following: Actor, Empathic, Inspiring Leader, Observant, or Silver Tongued.

Intro to Introspection[edit]

In their first year, the students of the Department of Inner Minds are taught to understand themselves through studying their passions and their own issues. Wisdom (Insight) and Intelligence (History) checks in relation to discerning things about yourself and your past have advantage.

Intro to Observing[edit]

In their second year, the students of the Department of Inner Minds are taught how to observe other's statures and demeanor. Wisdom (Insight) checks relating to someone's trust-ability and demeanor have advantage. When passing a Wisdom (Insight), you can spend fifteen minutes or more studying someone and what would make them tick, and gain advantage on Charisma checks for thirty minutes.

Introspection[edit]

In their third year, the students of the Department of Inner Minds spend time honing the ability to understand themselves. All Wisdom and Intelligence checks and saves in relation to discerning things about yourself and your past have advantage.

The Watcher[edit]

Finishing up their final year at school, students of the Department of Inner Minds have spent majority of their time watching their peers, strangers, and themselves, studying aspects and elements of the inner mind. You can automatically pass a Wisdom (Insight) check a number of times equal to your Wisdom modifier rounded up, minimum of 1, per long rest. In addition, you automatically have advantage on Charisma checks against a the same target for an hour.


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