The Deep Curse (5e Subclass)
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The Deep Curse[edit]
Warlock Subclass
Your "Patron" did not grant you power, you were cursed. Your Patron's power was left on you after you fell into their realm and/or they attempted to kill you. By some uncanny stroke of luck or incredible misfortune, you survived. You now bear untapped eldritch power left by your Patron's assault simply waiting to unleash its true potential. You are permanently changed, bearing blackened veins, black fingers and multiple irises in each eye, creating a horrifying visage of one burned by a Great Old One's magic.
Expanded Spell List[edit]
Spell Level | Spells |
---|---|
1st | detect magic, dissonant whispers |
2nd | alter self, detect thoughts |
3rd | blink, slow |
4th | black tentacles, polymorph |
5th | teleportation circle, telekinesis |
Elder Flesh[edit]
Starting at 1st level, your spellcasting ability is now Constitution. Additionally, your Armor Class now is now equal to 13 + you Constitution modifier.
Eldritch Form[edit]
At 1st level, you manifest an aspect of the curse given to you. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
- You gain a Eldritch Strike which uses your Charisma or Constitution for attacking and on a hit it does 1d8 + Charisma or Constitution. It becomes 2d8 at 5th and 3d8 at 11th level.
- You gain temporary hit points equal to 1d10 + your warlock level.
- As a reaction when a creature makes you do a saving throw that uses your {5a|Cha}} or Wisdom you can give yourself advantage.
You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Elder One's Cursed Gift[edit]
Starting at 6th level your unnatural magic begins to truly develop. The first time you deal force damage with a spell on each turn, you may add your Constitution modifier to the damage roll. Also, you have Advantage on saving throws against spells that deal damage.
Twisted Form[edit]
At 10th level, you have resistance to force damage, while in your eldritch form you have advantage on strength check/saving throws that try to pull or push you
Black Sea[edit]
Starting at 14th level, you become an eldritch creature. Your creature type becomes aberration. You can also spread the curse to other creatures. As an action, you target a creature within 30 feet of you that you can see and/or hear and place an Eldritch Curse on them. The creature must pass a Constitution saving throw against your spell save DC at the beginning of every turn or take 3d10 Force damage for 1 minute. You must finish a long rest to use this feature again.
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