The Deceivers (3.5e Race)

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Deceivers[edit]

Personality[edit]

They don't like being around people of the law. They feel more comfortable with people who also are sneaky, and more likely to lie and go against the law. They have no problems with committing crimes, or treason. Although they will help a family member or ally.

Physical Description[edit]

Deceivers can change their physical appearance, but when distracted from using their power by being attacked will change back into their original from depending on what race you choose. When they change they still have the same strength

Relations[edit]

Deceivers are hidden everywhere, they are friends with all, and enemies with all.

Alignment[edit]

Deceivers are often Chaotic Neutral.

Lands[edit]

Deceivers are very comfortable with living anywhere. They are amazing at adapting to different areas.

Religion[edit]

Deceivers are often Atheists.

Language[edit]

Deceivers have the knowledge to speak Common, Elvin, and Orcish

Names[edit]

Names work like any human name.

Racial Traits[edit]

  • +4 Intelligence, -2 Constitution, +4 Charisma, -4 Strength, +4 Sneak, +6 Bluff, +2 Escape Artist, -2 Intimidate, +2 Forgery, +4 Search, +2 Listen, +2 Agility: Deceivers use knowledge and trickery, more than brute force. They like to sneak or lie their way out of problems. To make up for this, they can only use one dagger as a melee weapon.
  • Deceivers are usually smaller then most Humans, although taller than most Dwarves: Deceivers are quick on their feet, and very agile.
  • Deceivers' base land speed is 30 feet Swimming is 15 feet, and climbing is 10.
  • Invisibility: Deceivers can go invisible for 10 seconds at a time, 4 times a day.
  • "When In Doubt Bluff It Out": Deceivers can use this ability twice a day, and the next 5 lies he/she tells, will be believed by anyone.
  • Soft Touch: This spell can be used 3 times a day. Caster level is 2 . The save DC is d20 based.
  • Mental Company: Can detect any living race in 20 feet and can make a mental map indicating where they are for 6 minutes, can be used twice a day. Manifester level is 2. The save DC is d20 based.
  • Automatic Languages: Common, Elvish, Orcish. Bonus Languages: Any Chaotic Neutral languages.
  • Favored Class: Rogue
  • Level Adjustment: +5

Vital Statistics[edit]

Table: Random Starting Ages
Adulthood Simple Moderate Complex
years + + +
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
years years years + years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male ' " + lb. × () lb.
Female ' " + lb. × () lb.



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