The Covenantblade (5e Subclass)
Covenantblade[edit]
Warlock Subclass
A Covenantblade is formed from a celestial being empowering the warlock with an inner light of their very own. The patron could be an angel, a seraphim, a cherub, or some other celestial creature. Empowered as a crusader your divine sword in hand the covenantblade marches on.
Expanded Spell List[edit]
The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | cure wounds, thunderous smite |
2nd | branding smite, magic weapon |
3rd | blinding smite, elemental weapon |
4th | staggering smite, guardian of faith |
5th | banishing smite, holy weapon |
Parabellum[edit]
At 1st level, you gain proficiency in martial melee weapons and medium armor.
In addition you learn the cantrips booming blade and green-flame blade. These cantrips cause radiant damage, rather than their normal damage.
Celestial Light[edit]
At 1st level, you can use a bonus action to imbue yourself with the an aura of celestial light, shedding bright light in a 10-foot radius, plus dim light for another 10 feet. The aura lasts for 1 minute or until you use this feature again.
When you summon this aura, you can use it in the following manners:
- Light Blade. As a bonus action, you can imbue a weapon you wield with celestial light. The next time you hit a creature with this weapon until the end of this turn, you cause additional 1d8 radiant damage, and the a flash of light makes the creature unable to take reactions until the start of your next turn. When you reach 10th level in this class, the radiant damage increases to 2d8.
- Relieving Grace. Whenever you spend spell slots to cast a spell that restore hit points, you can choose a creature within 30 feet using your bonus action, and that creature regain half the amount regained by the first creature.
You can summon the aura a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Shield of Light[edit]
At 6th level, you can use your Celestial Light to defend you and your allies, creating a magical barrier interposing itself between them and harm. When you or a creature you can see takes damage while within 30 feet while Celestial Light is active, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the shield increases to 2d8.
Nephilim Body[edit]
At 10th level, you can hold your breath indefinitely, and you don't require food, water, or sleep, although you still require rest to reduce exhaustion and still benefit from finishing short and long rests.
In addition, when Celestial Light is active, you summon a pair of glowing ethereal wings, that grow from your back and give yourself a flying speed of 30 feet (hover). You can use your bonus action to double your flying speed until the end of your turn, for the duration.
Sainthood[edit]
At 14th level, you attain the divine glory of becoming a saint. Your creature type changes to celestial, and your body changes, causing you to become immune to the blinded, deafened, frightened, or charmed conditions. You also no longer age, nor can you be magically aged.
In addition, you can spend any use of your Mystical Arcanum to cast tasha’s otherworldly guise.
Unique Eldritch Invocations[edit]
Divine Smite (Prerequisite: The Covenantblade Patron, 5th level, Pact of the Blade)
When you hit a creature with a melee weapon attack, with your pact weapon, you can expend a warlock spell slot to deal an extra to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8.
Celestial Soldier (Prerequisite: The Covenantblade Patron, 9th level)
You can cast summon celestial once without using a spell slot. Once you do so, you can't cast it in this way again until you finish a long rest.
Divine Strike (Prerequisite: The Covenantblade Patron 12th level, Pact of the Blade, not having the Life Drinker Invocation)
Once per turn when you hit a creature with your pact weapon, the creature takes 2d8 extra radiant.
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