The Blue Dragon (5e Subclass)

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The Blue Dragon[edit]

enter_the_reckoning_by_isriana-d4wzdv0.jpg
Source image by Isriana

Warlock Subclass

You are a warlock who has made a pact with a mighty and fierce blue dragon. Regardless of whether this power was given out of interest of some kind or for some ulterior motive, those who enter into pacts with blue dragons should tread lightly as they are known to be tricky and manipulative. Even so, with this newfound pact, you have gained the ability to control one of the fiercest elements in nature, lightning.

Those who choose this path tend to be decisive, and don't leave things up to chance, as acting whimsically may lead to their undoing. However, the aspirations and goals of those who chose this path tend to be wildly different. Some seek power or domination over nature, some to use their dragon patron itself for some sort of goal, while some are even just caught in unfortunate circumstances and forced to make a soul binding pact.

Expanded Spell List[edit]

The Blue Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st thunderwave, silent image
2nd maximilian’s earthen grasp, dragon's breath
3rd lightning bolt, thunder step
4th storm sphere, elemental bane
5th mislead, wall of stone

Lightning Ray[edit]

When you enter into this pact, you may choose to deal lightning damage instead of force damage with the eldritch blast spell.

Surge[edit]

Starting at 1st level, you gain a number of surge charges equal to your Charisma modifier (minimum of one). You may spend these surge charges on a number of abilities and you regain one surge charge when you finish a short rest and all surge charges when you finish a long rest.

  • You may spend a surge charge to take the dash action as a bonus action.
  • As a bonus action, you may use a surge charge to high jump 10 feet in the air.
  • As a bonus action, you may spend a surge charge to gain a 30 foot burrowing speed until the end of your next turn as long as your hands are free.
  • As a bonus action, you may spend a surge charge to double your long jump distance until the start of your next turn.
  • When you hit a creature with a melee weapon, as a bonus action you spend a surge charge to make the hit deal an additional 1d8 lighting damage. The damage increases when you gain levels in this class to 2d8 at 5th level, 3d8 at 11th level, and 4d8 at 17th level.

Flash[edit]

By 6th level, you have learned how to unleash a flash of bright light as a defensive measure when damaged. Whenever you are damaged, as a reaction, you may unleash a blinding light. All creatures within 30 feet of you that can see you must make a Constitution saving throw versus your warlock spell save DC or be blinded until the end of their next turn. Once you use this feature, you can not use it again until you finish a short or long rest.

Inner Spark[edit]

At 10th level, your body itself has started to morph and produce small amounts of electricity. You gain resistance to lighting damage and whenever a creature hits you will a melee attack, they take 1d6 lighting damage.

Electric Torrent[edit]

At 14th level, you gain the ability to release a torrent of crippling electricity around you. As an action, you may unleash a wave of electric energy around you stunning up to 2 creatures of your choice that are within 60 feet of you until the start of your next turn on a failed save Constitution saving throw versus your warlock spell save DC. On a success nothing happens. Once you use this feature, you can not use it again until you finish a long rest.


Unique Eldritch Invocations[edit]

Burrower (Prerequisite: Blue Dragon Patron, 5th level)

Your hands become enchanted with lightning, allowing you to claw throw dirt, gravel, and stone. You gain a burrowing speed of 15 feet as long as you are not holding anything.

Dragon Whisperer (Prerequisite: Blue Dragon Patron)

You have advantage on Charisma (Deception) checks made to creatures of draconic origin and made about creatures of draconic origin.

Jumping Electricity (Prerequisite: Blue Dragon Patron, 11th level)

You can use the chain lightning spell as your 6th-level Mystic Arcanum.

Lightning Weapons (Prerequisite: Blue Dragon Patron, 11th level, Pact of the Blade)

The first melee weapon attack you hit with on your turn gets energized with lighting, making it deal 1d8 + your Spellcasting modifier additional lightning damage.

Lightning Resistant Body (Prerequisite: Blue Dragon Patron, 5th level)

You have advantage on saving throws against being paralyzed or stunned.

Lightning damage that you take is reduced by 6 (damage reduction is before resistance).

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