The Blessed Ones (5e Race)
The Blessed Ones[edit]
Physical Description[edit]
The Blessed Ones look exactly like humans.
History[edit]
The Blessed Ones originated from one human cleric, a prodigy who was able to make the gods do any one thing for them once per week. This human asked the gods to bless their child with superior genes so that that they and their children would live long healthy lives. The gods heard his request and did as he asked at the cost of stripping the human of their clerical powers and the human accepted the deal.
Society[edit]
The Blessed Ones much like humans can be found anywhere but there aren't that many of them. They're generally accepted in society since not many people can tell the difference between them and humans
The Blessed Ones Names[edit]
The Blessed Ones have the same naming convention as humans do, adopting names of nearly every language, cultural region, and lineage. The names are typically separated by gender, and usually exist as a complicated mixture of several smaller "root-words" that allow the name to have meaning, but the names themselves vary intensely in construction. Some are very simple, some are very complex; many have intricate meaning, others are just names.
Male: Adbavi, John, Jack, James, Michael, Ivan, Leon, Gavin, Sanat, Belas, Benicio, Yagno, Roman,
Female: Elizabeth, Aubrey, Edisa, Zefla, Roca
The Blessed Ones Traits[edit]
Adaptable creatures capable of surviving in nearly every corner of every place.
Ability Score Increase. Increase an ability score by 2 and a different one by 1.
Age. Once The Blessed Ones reach adulthood in their late teens they completely stop aging.
Alignment. The Blessed Ones tend toward no particular alignment. The best and the worst are found among them.
Size. The Blessed Ones vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Speed. Your base walking speed is 30 feet.
Skill. You gain proficiency in one skill and one tool of your choice.
Divine Blessing. The Blessed Ones do not need to eat or drink, and you do not need to sleep. You're immune to all diseases, the poisoned and exhaustion conditions.
Divine Sight. The Blessed Ones are blessed with the ability to see normally in both magical and nonmagical darkness.
Divine Light. Since The Blessed Ones were blessed by the gods themselves all celestials and fiends can tell that you're blessed thanks to a thin veil of light only they can see and all undead creatures within a 60ft radius around you are attracted to you.
Languages. You can speak, read, and write Common and one other language of your choice. The Blessed Ones typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d8 | Personality Trait |
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5 | |
6 | |
7 | |
8 |
d6 | Ideal |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Bond |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
d6 | Flaw |
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1 | |
2 | |
3 | |
4 | |
5 | |
6 |
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