The Beast King (5e Subclass)

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The Beast King[edit]

Warlock Subclass

Your patron is an extremely powerful bestial or monstrous entity who lords over nature. Such beings strive for the preservation of nature, the reclamation of developed lands, and the destruction of aberrations and undead. Entities powerful enough to forge such a pact might be titan, such as a kraken or tarrasque, a primordial dinosaur, or even a beastly avatar of a deity of animals or nature.

Expanded Spell List[edit]

The Beast King lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st animal friendship, speak with animals
2nd animal messenger, beast sense
3rd conjure animals, speak with plants
4th conjure woodland beings, polymorph
5th awaken, commune with nature

Nature's Wrath[edit]

The damage for your unarmed strike, bite, claws, and any other natural weapons increases according to the table below. Additionally, you can use a druidic focus as a spellcasting focus for your warlock spells.

Warlock Level Damage
1st 1d4
5th 1d6
12th 1d8
17th 1d10

Eldritch Claws[edit]

Starting at 6th level, your unarmed strike, bite, claws, and any other natural weapons count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Primal Walk[edit]

At 10th level, your patron wards you against nature. Moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.

Titan's Hide[edit]

At 14th level, your patron grants you protection afforded to only the of the toughest of predators, As a bonus action, you can give yourself resistance to bludgeoning, piercing, and slashing damage from non-magical weapons for a minute. You must finish a long rest before using this feature again

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