The Assassin: Poisons (5e Other)

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Knockout
  • Prerequisite: Deadly Assassin Feat

Also known as 'Triple Z' or simply, 'Sleep', this poison must make it into the bloodstream via injection or through inhalation or ingestion. This murky violet concoction is a sleeping poison. Anyone administered this poison must succeed a DC 14 Constitution Save or fall asleep within the minute. They can be roused by an ally, but are otherwise asleep for up to 2 days. Cost: 200 gp

Berserk
  • Prerequisite: Deadly Assassin Feat

Also known as 'Red Eye', this poison affects the adrenal glands and vision of the affected. It must be administered directly into the bloodstream via injection. While anyone is under the effect of Berserk, they must succeed a DC 15 Constitution Save or are unable to tell ally from enemy and attack wildly and randomly, causing a distraction. This effect lasts an entire minute, at the end of which, they must succeed another DC 10 Constitution save or the target will suffer 10d10 poison damage. Cost: 1,200 gp

Hydrophane
  • Prerequisite: Deadly Assassin Feat

Also called 'Liquid Glass', this poison can only be administered by ingestion and cannot be vaporized. When anyone is subjected to it, they must succeed a DC 14 Constitution Save or they fall under the effects. Over the course of several days, their skin will slowly become translucent and and clammy and their Constitution will drop by 1 every 24 hours after administering the poison. Losing all pigment on their flesh and leaving the victim partially see-through wit the exception of their internal organs. When their Con reaches 1, they are nearly invisible with exception of their internal organs. The process in painless, albeit frightful when noticed. This poison renders the target unidentifiable and easily killable with their vital organs on display if unclothed. Cost: 2,000 gp

Vitalis
  • Prerequisite: Deadly Assassin Feat

Also called 'Fool's Cure', this poison is somewhat misleading in it's effects. Once administered, the target must succeed a DC 10 Constitution save or they fall under the effects. The victim will begin feeling better than they have before. All their ability scores are increased by 1 and they are completely ignorant of any pain for a period of 72 hours (3 days). During this period, their organs are slowly liquefying, starting with the unimportant ones (Appendix, Kidneys, liver, etc) and onward up to the heart. At the end of the period, they'll feel gut-wrenching agony. Only a Greater Restoration or healing effect of similar magnitude can bring them back to functioning form. Within hours, the target will be dead.


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