The Archmage (5e Subclass)

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The Archmage[edit]

Warlock Subclass

Your patron is an archmage, a wizard of immensely high power, that decided to share a portion of his arcane potential with you. Archmages vary greatly in alignment and their goals: some are benevolent, and work towards protecting others from cosmic threats, such as Elminster. Others just seek knowledge and power for its own sake, like the Simbul. And finally, others search power for deranged and nefarious means, like Halaster Blackcloak and Acererak. Regardless, a warlock whose pact was forged with an archmage can expect to be thrown in a cosmic game of chess between creatures with unfathomable arcane powers.

Expanded Spell List[edit]

The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st identify, shield
2nd levitate, nystul's magic aura
3rd fireball, leomund's tiny hut
4th banishment, mordenkainen's private sanctum
5th telekinesis, teleportation circle

Arcane Improvement[edit]

At 1st level, you gain an additional spell slot. You learn a 1st-level spell from the Wizard list. This spell is considered a Warlock spell for you. You learn additional spells as you gain levels in this class: a 2nd-level spell at 6th level, a 3rd-level spell at 10th level and a 4th-level spell at 14th level.

In addition, you can cast each spell you learned from this feature once, without spending spell slots. Once you do so, you can't cast that spell again without using spell slots until you complete a long rest.

Spellcasting Affinity[edit]

At 6th level, your spells gain the ability to undercut resistances. At the end of a short or long rest, you can choose one damage type. When a spell you cast deals damage of that type, it ignores resistances. This lasts until you choose another damage type using this feature.

Arcane Levitation[edit]

At 10th level, your exposure to magic has granted you the ability to levitate yourself. You gain a flying speed (hover) of 20 feet.

Spell Resistance[edit]

Starting at 14th level, you gain advantage on saving throws against spells. You also gain resistance to the damage of spells.

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