The Arcane Vessel (5e Subclass)

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The Arcane Vessel[edit]

Warlock Subclass

The Sovereign of Arcane Dominion is an ancient, enigmatic entity that embodies the raw, untamed essence of Spellfire. This primordial force transcends conventional magic, representing a powerful control and manipulation of arcane power. As the keeper of lost and forbidden magics, the Sovereign grants warlocks access to Spellfire—an ancient and volatile arcane energy that reshapes reality.

Warlocks who serve the Sovereign of Arcane Dominion wield formidable power and influence. They seek to uncover ancient secrets, expand their magical dominance, and reshape reality with their mastery of Spellfire. Their relationship with the Sovereign drives them to harness arcane energy with absolute control and ambition.

Expanded Spell List[edit]

The Arcane Vessel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st identify, magnify gravity
2nd spiritual weapon, enhance ability
3rd pulse wave, leomund's tiny hut
4th gravity sinkhole, mordenkainen's private sanctum
5th bigby's Hand, wall of force

Spell fire[edit]

At 1st level, your new found power granted by your patron living within your body has given you an arcane reservoir that you may choose to use whenever you cast your spells. This arcane reservoir when applied onto your spells takes the form of a radiant blue-white energy known as Spell Fire.

You have a pool of d6s up to 1+ your warlock level, and Once per turn when you deal damage to a creature with a spell, you can expend an amount of d6s from the pool to add towards the damage up to your Charisma modifier (minimum of 1).

You regain all of your expended dice when you finish a long rest.

Incarnum[edit]

At 6th level, your patron grants you another ancient magical that gives you the power to bend the magic present in all life and existence known as Incarnum. Incarnum appears as a blue misty whisp of pure magical energy. With the ability to use Incarnum, you are able to infuse its essence into yourself.

When a creature within 30 feet of you is reduced to 0 hp, you can use your reaction to regain 2 expended Spellfire dice. You can use this feature a number of times equal to your Charisma modifier (minimum of once) per long rest.

Disjunction[edit]

At 10th level, your patron grants you the ancient magic of Disjunction, a power that can tear apart and unravel the Weave itself.

When you or a creature within 30 feet of you takes damage from a spell, you can use your reaction to reduce the damage. Roll a number of dice from your Spellfire pool up to your Charisma modifier (minimum of 1) and add your Charisma modifier to the total. You reduce the damage by this amount. You can use this feature once, and you regain its use after finishing a short or long rest.

As a bonus action, you can expend 3 dice from your Spellfire pool to regain the use of your Spellfire Aegis feature without needing to complete a rest.

Crown of Fire[edit]

Starting at 14th level, when you activate your Crown of Fire as a bonus action, you enter a state of heightened power that lasts for 1 minute. This feature takes the form of a crown that is on your head or hover's over your head like a halo, and has blue and white Spellfire burning from it slowly rotating above your head that gives off a bright light. While in this state, you gain the following benefits:

  • You emit bright light in a 10 foot radius and dim light for an additional 10 feet.
  • Your Spellfire dice increase from d6s to d8s.
  • You emit a 10-foot aura. You and creatures of your choice within this aura have advantage on saving throws against spells.
  • Whenever you use a feature that consumes a Spellfire die, you can add 1 Spellfire die to the roll at no cost.

Once you use this feature, you cannot use it again until you finish a long rest.

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