The Arcane Nexus (5e Subclass)
The Arcane Nexus[edit]
Warlock Subclass
Your patron is an archmage, a wizard of immensely high power, that decided to share a portion of his arcane potential with you. Archmages vary greatly in alignment and their goals: some are benevolent, and work towards protecting others from cosmic threats, such as Elminster. Others just seek knowledge and power for its own sake, like the Simbul. And finally, others search power for deranged and nefarious means, like Halaster Blackcloak and Acererak. Regardless, a warlock whose pact was forged with an archmage can expect to be thrown in a cosmic game of chess between creatures with unfathomable arcane powers.
Expanded Spell List[edit]
The Archmage lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | identify, shield |
2nd | levitate, nystul's magic aura |
3rd | fireball, leomund's tiny hut |
4th | banishment, mordenkainen's private sanctum |
5th | telekinesis, teleportation circle |
Arcane Improvement[edit]
At 1st level your spell list expands, now being able to also count on the wizard spell list. Additionally, your spell slot table increases: treat the wizard spell table as if it were your own. Add your Charisma modifier to the number of spells you know to determine how many spells you know.
In addition, when you cast the first spell of each slot, that slot is not lost. Regain the ability when you finish a long rest.
Spellcasting Affinity[edit]
At 6th level, your spells gain the ability to undercut resistances. At the end of a short or long rest, you can choose one damage type. When a spell you cast deals damage of that type, it ignores resistances. This lasts until you choose another damage type using this feature.
Arcane Levitation[edit]
At 10th level, your exposure to magic has granted you the ability to levitate yourself. You gain a flying speed (hover) of 20 feet.
Spell Resistance[edit]
Starting at 14th level, you gain advantage on saving throws against spells. You also gain resistance to the damage of spells.
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