The Ancient Dragon (5e Subclass)
From D&D Wiki
The Ancient Dragon[edit]
Warlock Subclass
You have formed a pact with an old and powerful dragon.
Expanded Spell List[edit]
The following spells are added to your spell lists.
Spell Level | Spells |
---|---|
1st | searing smite, entangle |
2nd | flame blade, pass without trace |
3rd | call lightning, meld into stone |
4th | fire shield, stoneskin |
5th | steel wind strike, wall of force |
Dragon Warrior[edit]
At 1st level, you gain proficiency with medium armor, shields, and martial weapons.
Additionally, whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.
Sentinel Dragon[edit]
Starting at 1st level, you gain a spirit that assumes the form and game statistics of a pseudodragon. It always obeys your commands, which you can give telepathically while it is within 100 feet of you. While the dragon is on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks equal to your Charisma modifier.
While on your shoulder, the dragon can't be targeted by any attack or other harmful effect―only you can cast spells on it―, it can't take damage, and it is incapacitated. You can see through the dragon's eyes and hear what it hears while it is within 100 feet of you. In combat, you roll initiative for the dragon and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours. While the pseudodragon is within 10 feet of an ally, the ally shares the pseudodragon's Magic Resistance trait. The dragon doesn't require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action. The dragon vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles. At the end of a short or long rest, you can call the dragon back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.
Soul of the Dragon[edit]
At 6th level, as a bonus action when your dragon is on your shoulder, your body merges with your dragon's form. While merged, you become Tiny, you replace your speed with the dragon's, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you gain the benefits of your dragon being on your shoulder. As an action, you and the dragon return to normal.
Dragon's Shield[edit]
At 10th level, your patron grants you a special boon― your body is covered in tough scales matching your patron's color and your mind is strengthened. You gain immunity to the frightened condition and resistance to bludgeoning, slashing, and piercing damage from nonmagical attacks.
Dragon's Fury[edit]
Starting at 14th level, you can cast Crown of Stars once without expending a spell slot. After you cast the spell with this feature, you can't do so again until you finish a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses