The 71ª Star of Nebula (5e Subclass)
The 71ª Star of Nebula[edit]
In the remote starry realm of the Nebula constellation, a civilization known only as the 'Stellar Lords' resides. These beings, fervent advocates of peace and justice, forge connections with individuals who share their noble ideals, bestowing upon them power to confront tyranny and cruelty.
Expanded Spell List[edit]
The 71st Nebula Star allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1º | Guiding Bolt, Shield |
2º | Enlarge/Reduce, Find Steed |
3º | Fly, Motivational Speech |
4º | Fire Shield, Summon Construct. |
5º | Banishing Smite, Dawn |
Call to Action[edit]
Starting at 1st level, you gain the ability to request permission from your patron to engage in combat against evil. As an action, you transform, donning attire reminiscent of a super sentai theme. The transformation lasts for 1 minute or until you lose the extra hit points. While the transformation lasts, you gain the following benefits: • You gain 4 temporary hit points for each level you have in this class. • You gain a bonus on damage rolls against creatures with the Evil alignment. The bonus is equal to your proficiency bonus. • Any attack roll you make against creatures with the "Evil" alignment is a critical hit on a roll of 19 or 20 on the d20. These benefits last for 1 minute or until you lose all of these temporary hit points. After which, you cannot use this feature again until you finish a short or long rest.
Warrior of Justice[edit]
Still at 1st level, you acquire the necessary training to arm yourself effectively for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your will through a specific set of attire or armor. Whenever you finish a long rest, you can touch a piece of armor with which you are proficient. • When wearing this common attire, you calculate your AC as 10 + your Dexterity modifier + your Charisma modifier. • When wearing this light or medium armor, you can use your Charisma modifier instead of Dexterity to calculate your AC. This benefit lasts until you finish a long rest.
Shield of the Oppressed[edit]
Starting at 6th level, the strength granted by the light of the 71st Nebula Star enables you to provide supernatural protection to those you defend. If you are transformed and another creature you can see within 9 meters of you takes damage, you can use your reaction to reduce that damage by 2d6. This damage is then applied to your temporary hit points. If this damage reduces your temporary hit points to 0, the protected creature takes any remaining damage. As you reach certain levels in this class, you can further reduce the damage: 3d6 at 10th level and 4d6 at 14th level.
Scourge of Evil[edit]
At 10th level, while your transformation persists, you emanate a purifying effect in your vicinity. Any creature with the "Evil" alignment that starts its turn or enters within 1.5 meters of you takes radiant damage equal to your Charisma modifier.
Teamwork[edit]
Starting at 14th level, your accomplishments have earned you the trust of the lords of the 71st Nebula Star, allowing you to share part of your power with others and gain resilience when they join your team. When you transform, you can choose a number of willing creatures you can see within 9 meters of you, equal to your Charisma modifier (minimum of one creature). They gain 5 temporary hit points for each creature that accepts this boon. While the transformation persists, the chosen creatures gain the following benefits: • They gain a bonus on damage rolls equal to your Charisma modifier. • They can use a reaction to reduce damage taken by 2d6. This damage is subtracted from their temporary hit points.
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