Test Legacy (3.5e Equipment)

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Name[edit]

The test legacy sword is shortsword with "test" written on the blade.

Nonlegacy Game Statistics: Masterwork shortsword; Cost 2,375 gp; grants a +2 bonus to something something something.

Omen: When the test legacy sword is held, the wielder is filled with dread, overwhelmed with the feeling that they are going to spending all day repeatedly doing something.

History[edit]

Table: <Item Name>
Wielder Level Personal Costs Abilities
Attack Penalty Save Penalty Hit Point Loss
5th <-abilities->
6th 4 <-abilities->
7th <-abilities->
8th -1 <-abilities->
9th -1 2 <-abilities->
10th <-abilities->
11th <-abilities->
12th 2 <-abilities->
13th <-abilities->
14th -2 <-abilities->
15th 2 <-abilities->
16th -2 <-abilities->
17th <-abilities->
18th -3 2 <-abilities->
19th 2 <-abilities->
20th 2 <-abilities->

Legacy Rituals[edit]

These rituals are required to unlock all the abilities of <Item Name>.

<-Least Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Least Legacy (<-Item Name->)

<-Lesser Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Lesser Legacy (<-Item Name->)

<-Greater Ritual name->: <-What the PC must do->. Cost: gp. Feat Granted: Greater Legacy (<-Item Name->)

Wielder Requirements[edit]

<-Item name-> Wielder Requirements[edit]

Legacy Item Abilities[edit]

All of the following are legacy item abilities of <-Item name->.

<-extraordinary ability-> (Ex): <-ability details->

<-psi ability-> (Ps): <-ability details->

<-spell-like ability-> (Sp): <-ability details->

<-supernatural ability-> (Su): <-ability details->

Adventure Seed[edit]

<--Give an example of how the item can be introduced to the campaign. Ideally this will be a full encounter with a creature statblock and a map.-->


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