Terror Toad (5e Creature)
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Terror Toad[edit]
Large monstrosity, neutral Armor Class 12 (natural armor)
Saving Throws Wis +3, Cha +3 Amphibious. The toad can breathe air and water. Charm Resistance. The toad has advantage on saving throws against being charmed. Standing Leap. The toad's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSMultiattack. The toad can use its Frightful Presence. It then makes a bite attack or uses its Paralyzing Glare if it can. In place of a bite attack, it can use its Swallow. Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 5 (1d10) poison damage and the target is grappled (escape DC 13). Until the grapple ends, the target is also restrained, and the toad can't bite another creature. Swallow. The toad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the toad, and it takes 14 (4d6) acid damage at the start of each of the toad's turns. The toad can only have one target swallowed at a time. Paralyzing Glare (Recharge 6). The toad targets one creature it can see within 120 feet. If the target can see the toad, it must succeed on a DC 13 Wisdom saving throw against this magic or become paralyzed, and automatically fail saving throws against the toad's Frightful Presence, for 1 minute. At the end of each of its turns, the target can make another Wisdom saving throw, ending the effect on a success. If the target is already frightened of the toad, it has disadvantage on these saving throws. Frightful Presence. Each creature of the toad's choice that is within 120 feet of the toad and aware of it must succeed on a DC 14 Wisdom saving throw against this magic or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the toad's Frightful Presence for the next 24 hours. REACTIONSTerrorizing Reflex. After the toad is hit by a melee attack, it can use its Frightful Presence, targeting only the attacking creature. |
Bullywugs speak of these monsters in hushed, terrified whispers. Some say they were born of the Feywild, but others believe they are created by the surreal power of nightmares. |
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