Terrados Dwarf (5e Race Variant)

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Dwarf Variant[edit]

We live and die the same way. Doing what we love.
—Dwarmir, goddess of Dwarves

Dwarves are a short and stocky race, with wide, compact bodies that account for their burly appearance. Both male and female dwarves pride themselves on their long beards, with the main difference between the genders is the downy softness of the female dwarves’ hair.

Terrados dwarves were born of the air elementals, who strove to escape what was expected and be truly free. Dwarves have dug deep, bringing air to the deep places of the world.

Dwarves are a boisterous people, working hard, playing harder, they take pride in their work and elevate those with the best skills to places of leadership. Particularly those that show skill in leadership. Generous by nature, dwarves will come to trust people that repay that generosity far quicker than those that simply take. They mostly eat fungi and insects, though they make excellent strong drinks out of these.

Due to their completely unique origin, terrados dwarves share no racial traits with their brethren, although some traits have been enhanced.

Abilities. Your Dexterity score increases by 2, and your Strength score increases by 1.

Age. Dwarves reach maturity at 13 and live to an average age of 320.

Alignment. Terrados dwarves are most often neutral good, preferring to do the right thing over the lawful thing.

Size. Dwarves stand about a foot and a half shorter than most humans. Your size is Small.

Speed. Your base walking speed is 30 feet.

Brave. You have advantage on saving throws against being frightened.

Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray..

Elemental Lungs. You can hold your breath for up to an hour.

Eternal Hope. When you roll a 1 on an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll. Once you use this trait you can't use it again until you complete a long rest.

Standing Leap. Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.

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