Terminator (5e Class)

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Terminator[edit]

A hulking robot runs towards its target, programmed to eliminate them. A robot with the disguise of an old man watches a crowd carefully, scanning it for potential enemies to Skynet. A human with a face showing metallic parts blasts his way through a storm of military with nothing but a shotgun. Terminators are the definition of evil, programmed by a mysterious AI called Skynet to eliminate the human race.


Creating a Terminator[edit]

Has your Terminator gone rogue or does it serve loyally under Skynet? Has your Terminator killed a human? If so, how does the Terminator feel about it? Is it fighting back against the impulse of Skynet?

Quick Build

You can make a Terminator quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the Outlander background.

Class Features

As a Terminator you gain the following class features.

Hit Points

Hit Dice: 1d12 per Terminator level
Hit Points at 1st Level: 1d12 + Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + Constitution modifier per Terminator level after 1st

Proficiencies

Armor: Heavy Armor
Weapons: All guns
Tools: Tinker's Tools
Saving Throws: Constitution, Strength
Skills: Choose two from Athletics, Intimidation, Acrobatics, Insight, Survival, and Investigation.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Shotgun or (b) Rifle, Automatic
  • Breastplate
  • (a) Tinker's Tools or (b) Dungeoneer's pack

Table: The Terminator

Level Proficiency
Bonus
Features
1st +2 Metal Body, Guns Ablaze
2nd +2 Skull-Shaped Face
3rd +2 Terminator Unit
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Metal Body[edit]

As a Terminator, you are made out of pure steel. Your AC without wearing armor is 13+ your Constitution modifier. Also, Your unarmed strikes use a D6.

Guns Ablaze[edit]

You can tear through a crowd with your guns. During combat, when there are at least five enemies, you may ad a D4 to your attacking roll to get past a target's AC or for your damaging roll. Also, if you kill a creature with this skill and there is still extra damage, the extra damage carries over to the nearest enemy, no AC roll required. This die goes up at level five, level 10, level 15, and level 20, as shown in the table above.

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Skull-Shaped Face[edit]

Your face beneath your fake skin is just... Unnerving. At 2nd level, if you have suffered a critical hit and you are below maximum hit points, you have advantage on all intimidation checks. Also, instead of doing a persuasion check when you have suffered the conditions above, you can do an intimidation check.

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Terminator Unit[edit]

Terminators are built to be versatile. Therefore, at 3rd level you have three Terminator units to form into. They are detailed below.

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<!-Class Option 2->[edit]

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Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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