Tentacle Devil (5e Creature)

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Tentacle Devil[edit]

Medium fiend (devil), lawful evil

Armor Class 14 (natural armor)
Hit Points 49 (9d8 + 9)
Speed 25 ft., swim 60 ft.

18 (+4) 13 (+1) 12 (+1) 13 (+1) 12 (+1) 12 (+1)

Saving Throws Str +7, Dex +4, Wis +4
Skills Perception +4
Proficiency Bonus +3
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 14
Languages Infernal, telepathy 120 ft.
Challenge 6 (2,300 XP)

Amphibious. The devil can breathe air and water.

Brute. A melee weapon deals one extra die of its damage when the devil hits with it (included in the attack).

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.


Multiattack. The devil makes three melee attacks: two with its pike and one with its tentacles. It can use Hurl Flame in place of any melee attack.

Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) poison damage and the target is grappled (escape DC 14). Until this grapple ends, the devil can't make attacks with its tentacles against a different target.

Hurl Flame. Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage.

Tentacle devils rank around the middle of the hierarchy of devils, and are oddly adept at the traversal of water. A tentacle devil is basically humanoid in shape, except that they have inky black eyes, green, scaly skin and two long, viciously barbed tentacles that emerge from its shoulders.

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