Players Guide
- Races
- Common Races: The Echoes
- Uncommon Races: Foreclaimer Hybrid
- Rare Races: Living Mannequin
- Prime Races' Variants:
- Feats
- A feat represents a talent or competence that gives a character extraordinary capabilities. It embodies training, experience, and abilities beyond what a class provides.
- Classes
- Due to The Void's limitless reach and magical potency, a large variety of classes have been made, and some familiar ones have changed to better suit this new environment.
- Equipment
- Various gear, goods, equipment and magical items available to characters.
- Spells & Magic
- Supplemental and variant information on spells and enchantments, as well as the nature, uses and practices of magic.
- Background & Languages
- Additional backgrounds & languages available in The Void.
- Downtime Activities
- In The Void, downtime activities are an optional guideline used to facilitate what player-characters can accomplish between encounters and adventures.
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The Void's Expanse
- The Void and the Realms Within
- Information on the worlds, regions, cultures, and nations of The Void.
- Bestiary
- An examination of monsters and beasts in The Void and how they've adapted to this plane.
- Time and History
- The broad history of The Void, divided into general eras. Some important events are included.
- NPCs
- Various peoples and individuals that populate The Void.
- Society
- A quick look at common societal trends and laws found in The Void.
- Cosmology
- The Void's interactions and connections with the broader multiverse and other planes.
- Religion
- An examination of The Void's pantheons of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world.
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Dungeon Master's Guide
- About
- A general explanation of The Void and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world.
- Treasure
- Marks of Prestige
- Blessings & Charms
- Epic Boons
- Artifacts
- Variant Rules
- Optional rules for DMs to implement while playing a campaign in The Void.
- Adventures
- Quests, dungeons, campaigns, and conflicts found within the setting.
- Tables
- Tables for random generation of dungeons, encounters, treasure, etc.
- Adding to The Void
- A page for submitting ideas, advice, and anecdotes from your campaigns for the development of this setting
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