1d8 |
Action
|
1 |
Attack self (succeed on any attack roll other than a natural 1).
|
2 |
Attack nearest being (for this purpose, a familiar counts as part of the subject’s "self").
|
3 |
Flee away from caster at top possible speed.
|
4 |
Drop anything held.
|
5 |
Stand motionless (as if stunned).
|
6 |
Do nothing but defend (total defense).
|
7 |
Speak (in the subject’s native tongue, usually regarding surface thoughts) or make noises (if not capable of speech).
|
8 |
Attack caster with melee or ranged weapons (or close with caster if attacking is not possible).
|