Template:Infernal War Machine

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Example[edit]

Huge vehicle (9,000 lb.)
Creature Capacity 8 Medium creatures
Cargo Capacity 2 tons
Armor Class 20 (19 while motionless)
Hit Points 150 (damage threshold 10, mishap threshold 20)
Speed 100 feet (Travel Pace 10 miles per hour (240 miles per day))
Cost 25,000 gp


STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 0 (-5) 0 (-5) 0 (-5)

Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious

Traits.


Crushing Wheels. The example can move through the space of any Large or smaller creature. When it does, the creature must succeed on a DC 11 Dexterity saving throw or take 16 (3d10) bludgeoning damage and be knocked prone. If the creature was already prone, it takes an extra 16 (3d10) bludgeoning damage. This trait can't be used against a particular creature more than once each turn.
Prone Deficiency. If the exmaple rolls over and falls prone, it can't right itself and is incapacitated until flipped upright.

Action Stations.


Helm (Requires 1 Crew and Grants Three-Quarters Cover). Drive and steer the example.
2 Harpoon Flingers (Each Station Requires 1 Crew and Grants Half Cover). Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 9 (2d8) piercing damage.

Reactions.


Juke. If the example is able to move, the driver can use its reaction to grant the example advantage on a Dexterity saving throw.

Description


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