Template:Armor Material Enhancements

From D&D Wiki
Jump to navigation Jump to search
{{{arm}}} Material Enhancements
Material Cost1 Hardness Hit Points Special
{{{material}}} {{{cost}}} {{{hard}}} {{{hp}}}
Adamantine n/a n/a n/a
Crystal, Deep {{{dccost}}} 10 {{{dchp}}} No rusting
Crystal, Mundane {{{cost}}} 8 {{{mchp}}} No rusting
Dragonhide n/a n/a n/a
Mithral n/a n/a n/a
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1.