Tempest Slime (5e Race)
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Tempest Slime[edit]
Physical Description[edit]
History[edit]
===Society=== Slimes are some of the weakest enemies you'll encounter. these slimes are an exception though.
Tempest Slime Names[edit]
Male: Gloobor Slithar Gelmar Blorax Mucilix Zelthor Luminor Vermulo Glintok Slickor Rimuru
Female: Lumia Slyra Gleamara Fleuro Nerissa Bubblynn Mirella Jellina Saphira Lumine
Tempest Slime Traits[edit]
Tempest Slimes are a unique and resilient race. These amorphous beings possess the innate ability to absorb, dissolve, and self-regenerate, allowing them to adapt to various challenges and environments.
Ability Score Increase. Your Constitution score increases by 2 and your Dexterity score increases by 2.
Age. Slimes reach maturity a few months after birth, they cannot die due to old age.
Alignment.
Size. Slimes are anywhere between 1 and 3 feet tall. your size is small
Speed. Your base walking speed is 30 feet.
Blindsight. You cannot see in your slime form in a normal way, but you do have Blindsight for 30ft
Amorphus. You can move through a space as narrow as 1 inch wide without squeezing. You can also take the shape of any creature you have absorbed temporarily.
Absorb. As a bonus action, you can absorb an object or creature. This process requires you to make a successful melee attack against the target and it needs to make a dexterity saving throw DC 16 -2 for every size larger than medium. If the target is incapacitated or has 0 hit points, you automatically absorb it. When you absorb a creature, you gain temporary hit points equal to your Constitution modifier (minimum of 1) as well as you learn all the languages they knew
Dissolve. You can dissolve materials into a nutrient-rich sludge. As an action, you can target a non-magical object of up to 1 cubic foot in volume, or a creature that you have absorbed, and dissolve it. If you dissolve a creature, you regain hit points equal to half the creature's maximum hit points.
Self Regeneration. You have an innate ability to regenerate. At the start of your turn, you regain hit points equal to your level (minimum of 1) if you have at least 1 hit point. If you are at 0 hit points, you can attempt to regenerate by making a successful death saving throw. If successful, you regain hit points equal to your Constitution modifier (minimum of 1) and return to consciousness.
Languages. You can speak, read, and write Common. You only gain other languages through the absorb feature.
Demon Slime[edit]
Ability Score Increase. Your Constitution and Dexterity scores increases by 2 and your Intelligence score increases by 1.
Demonic Absorbtion. When you absorb a creature, you gain temporary hit points equal to twice your Constitution modifier (minimum of 1). Additionally, you can choose to gain one of the absorbed creature's ability scores or spells (if applicable) for the duration of your temporary hit points. The level of the ability or spell cannot exceed half your level.
Black Flame Blast. You can unleash a wave of black flames as a bonus action. Choose one creature within 30 feet of you; it must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, it takes 3d8 necrotic damage + 3d8 fire damage and is blinded until the end of its next turn. On a successful save, it takes half damage and is not blinded. You can use this feature a number of times equal to your proficiency bonus and regain all expended uses after a long rest.
Dissolve Resistance. You are resistant to fire damage, reflecting your demonic nature and ability to withstand intense heat. Additionally, if a creature touches you or hits you with a melee attack while you are dissolved, that creature takes 1d6 acid damage.
Self Regeneration Enhanced. When you use your Self-Regeneration trait, you regain additional hit points equal to your Charisma modifier (minimum of 1).
True Tempest Slime[edit]
Ability Score Increase. Your Constitution and Dexterity scores increases by 2 and your Charisma score increases by 1.
Storm Absorb. When you absorb a creature, you gain temporary hit points equal to your Constitution modifier (minimum of 1). additionally you gain 1d4 Lightning stacks per creature you absorb. Increases to 1d6 at level 4, 1d8 at level 6, 1d10 at lvl 8, 1d12 at lvl 10, 2d6 at lvl 12, 2d8 at lvl 14, 2d10 at lvl 16, 2d12 at lvl 18, and 4d8 at lvl 20.
Slimy Smite. As an action, you can channel the power of a lightning strike by expending however many lightning stacks you wish to. Choose a point you can see within 60 feet; a bolt of lightning strikes down in a 5-foot radius at that point. Each creature in that area must make a Dexterity saving throw against your spell save DC. On a failed save, a creature takes 3d10 lightning damage + 1d10 per lightning stack spent and is stunned until the end of its next turn. On a successful save, it takes half damage and is not stunned.
Stormcaller. You can summon a localized storm in a 20-foot radius centered on yourself for up to 1 minute as an action. While the storm is active:
You can choose to make a ranged spell attack against a creature within the storm's area as a bonus action using one lightning stack, dealing 2d8 lightning damage on a hit.
You can use your reaction to grant disadvantage on a ranged attack against you while the storm is active.
Enhances self-regeneration. When you use your Self-Regeneration trait, you regain additional hit points equal to your Dexterity modifier (minimum of 1).
Tempest Immunity. You gain immunity to Thunder, Lightning, and Cold damage.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
′ 11'' | +2d12 | 2 lb. | × (1d4) lb. |
*Height = base height + height modifier |
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