Tempest Domain, Variant (5e Subclass)

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Tempest Domain[edit]

Gods whose portfolios include the Tempest domain – including Talos, Umberlee, Kord, Zeboim, the Devourer, Zeus, and Thor – govern storms, sea, and, sky. They include gods of lightning and thunder, gods of earthquakes, some fire gods, and certain gods of violence, physical strength, and courage. In some pantheons, a god of this domain rules over other deities and is known for swift justice delivered by thunderbolts. In the pantheons of seafaring people, gods of this domain are ocean deities and the patrons of sailors. Tempest gods send their clerics to inspire fear in the common folk, either to keep those folk on the path of righteousness or to encourage them to offer sacrifices of propitiation to ward off divine wrath.

Tempest Domain Spells[edit]
Cleric Level Spells
1st fog cloud, thunderwave
3rd gust of wind*, shatter*
5th call lighting, Lightning Bolt
7th control water, ice storm*
9th destructive wave, insect plague

Bonus Cantrips When you choose this domain at 1st level, you gain the Lighting Lure cantrip and the Shocking Grasp cantrip if you don't already know it.

Wrath of the Storm. Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one. The damage increases by 1d8 at 5th level,11th level, and 17th level.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.


Channel Divinity: Destructive Wrath Starting at 2nd level, you can use your Channel Divinity to wield the power of the storm with unchecked ferocity.

When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.


Thunderous Strike At 6th level, when you deal lightning or thunder damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

Potent Spellcasting. Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.


Stormborn. At 17th level, you gain immunity to lightning and thunder damage and resistance to piercing damage.

You also gain a magical flying speed equal to double your walking speed. As an action, you can reduce your flying speed to your walking speed for 1 hour and choose a number of creatures within 30 feet of you equal to 3 + your Spellcasting modifier. The chosen creatures gain a magical flying speed equal to your walking speed for 1 hour. Once you reduce your flying speed in this way, you can't do so again until you finish a short or long rest.


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