Telekinetic (4e Future Origin)
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Telekinetic[edit]
Power Switch by Musashden at DeviantArt |
A telekinetic, or "teek", can turn psi energy into motive force; foes can be blasted away, objects hurled around, or the teek can lift herself off the ground.
Appearance: A teek's hair and clothing constantly make tiny movements. When she isn't concentrating, or asleep, small objects in her presence sometimes rattle or slide across a surface.
Telekinetic Traits |
Ability: Intelligence |
Power Source: Psi; +2 to Psi overcharge. |
Skill Bonus (Level 1): Gain a +4 bonus to Acrobatics checks. |
Telekinetic Deflection (Level 1): While you're conscious, you gain a +2 bonus to AC and Reflex. |
Telekinetic Reach (Level 1): You can manipulate unattended objects up to 5 squares away from you as if you were using them yourself. For example, you can open a door as a minor action or swing a melee weapon as a standard action. You take a -2 penalty to attack rolls of attacks you make using this trait. |
Telekinetic Critical (Level 2 or 6): When you score a critical hit, the attack deals 1d10 extra damage, and you slide one creature within 5 squares of you 2 squares. |
Telekinetic Wave | Telekinetic Novice |
You overwhelm you fores with a surge of telekinetic energy. | |
At-Will Compressive, Psi | |
Standard Action | Close blast 5 |
Target: Each creature in blast | |
Attack: Intelligence + your level vs. Fortitude | |
Hit: 1d6 + Intelligence modifier + your level compressive damage, and you push the target 3 squares. |
Autoteek | Telekinetic Utility |
With a downward blast of telekentic force, you effortlessly cartwheel through the air. | |
Encounter Psi | |
Move Action | Personal |
Effect: You fly a number of squares equal to your speed. Special:If you are prone, you stand up as part of this action before you move. |
Telekinetic Rend | Telekinetic Expert |
With your mind, you pin down an enemy, crushing and shearing its body. | |
Encounter Psi, Physical | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Intelligence + your level vs. Fortitude | |
Hit: 1d10 + Intelligence modifier + twice your level physical damage, and the target is restrained and takes ongoing 5 physical damage (save ends both). | |
Miss: Half damage, and the target is slowed (save ends). |
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