Teef, the Toothy Half Ogre (3.5e Optimized Character Build)

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Introduction[edit]

Om Nom Nom. Stacking Rage bonuses ftw! WIP

References[edit]

Everything and anything

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): <- starting ability scores before racial adjustments ->

Race (Templates):

Starting Racial Traits:

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Barbarian 1 +1 +2 +0 +0 Power Attack, Improved Bullrush, Improved Unarmed Strike, Endurance Ferocity 1/day, illiteracy, Pounce 3 flaws
2nd Fighter 1 +2 +2 +0 +0 Steadfast Determination
3rd Barbarian 2 +3 +3 +0 +0 Knockdown Improved Trip
4th Fighter 2 +4 +3 +0 +0 Great Fortitude
5th Fist of the Forest 1 +5 +2 +2 +0 Ac Bonus (con to AC), Feral trance 1/day, Fast movement, primal living
6th Berserk 1 +5 +2 +0 +0 Toughness Battle fury 1/day, Fast Movement
7th Fist of the Forest 2 +6 +3 +3 +0 Uncanny Dodge, Untamed strike
8th Fist of the Forest 3 +7 +3 +3 +1 Feral trance 2/day, scent
9th Warblade 1 +8 +2 +0 +0 Self Sufficient Battle clarity (Reflex saves), weapon aptitude,
10th Primeval 1 +9 +2 +0 +0 Primeval form 1/day, animal empathy
11th Druidic Avenger 1 +9 +2 +0 +2 Nature Sense, Wild Empathy, Fast Movement, Rage 1/day
Totals +9 +17 +3 +3

Other Components[edit]

<- anything not covered by the previous sections ->

Highlights[edit]

<- How and why this build works ->

Munchkin-Size Me[edit]

<- Take it to the next level ->

Side Notes[edit]

<- overview of additional info about this build ->

Limitations[edit]

<- conditions of when this build works ->

DM Counters[edit]

<- If needed, tricks for the DM (provided they allow this build) to keep the abuse to a minimum. ->

Miscellaneous[edit]

<- Any other side notes that don't fit in the above sections. ->



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