Taunting Wit (3.5e Feat)

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Taunting Wit [general]

You can drive your foes to distraction.
Prerequisite: Bluff skill, Cha 15+
Benefit: When you successfully feint against an opponent in combat, they must make a Will save (DC 10 + 1/2 your level + your Charisma modifier) or suffer a –2 competence penalty to AC and saves for 1d6 rounds. This is in addition to the normal result of feinting, and is a language-dependent effect. Taunting a specific individual on a regular basis is hard, since they eventually catch on. The second time you attempt to taunt someone, they gain a +5 circumstance bonus to their Will save. On the third attempt the circumstance bonus rises to +10, and so on.
Normal: Successfully feinting in combat causes your opponent to lose their Dex bonus to AC against your next attack, if it occurs on or before your next turn.



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Stop hand.png This is a feat by Hong Ooi. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains feats by Hong Ooi material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
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