Tarot Mage (5e Subclass)

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Tarot Mage[edit]

Sorcerer Subclass

Some claim that tarot cards hold power and knowledge. Others say it's just a trick used by fortune tellers to fool naive people. But few peoples are born with the power to read those tarot cards and use their power to their advantage. These chosen ones are called Tarot Mages and have combined their magical power with the Chaotic Tarot. (Note: To use this subclass, you must have a deck of tarot cards with you, including 56 Minor Arcana cards and 22 Major Arcana cards)


Tarot Deck

At 1st level, you get a Tarot Deck of cards. This deck is bound to you. As a bonus action, you can cause it to appear in your hand. It will be summoned to you from any distance, even from other planes of existence. You gain proficiency in Intelligence (Arcana) skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with that. Your tarot deck counts as your spellcasting focus for your Tarot Mage spells.

Minor Arcana

At 1st level, as a action you can draw from a deck of the Minor Arcana cards, which each contain a unique spell effect as shown on the Minor Arcana table. After drawing a card, you must cast the spell that the card grants you (if it's possible). The spell is cast in the lowest spell slot that the spell allows.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.


Minor Arcana table
Card of Swords of Wands of Cups of Pentacles
2 Thunderous Smite Chromatic Orb Cure Wounds Inflict Wounds
3 Shield Mage Armor Armor of Agathys Absorb Elements
4 Divine Favor Bane Bless Faerie Fire
5 Fog Cloud Color Spray Grease Entangle
6 Thunderwave Burning Hands Ice Spike Arms of Hadar
7 Witch Bolt Magic Missile Guiding Bolt Ensnaring Strike
8 Shatter Aganazzar’s Scorcher Prayer of Healing Maximilian’s Earthen Grasp
9 Blur Mirror Image Warding Bond Hold Person
10 Warding Wind Enlarge/Reduce Blindness/Deafness Misty Step
Page Lightning Bolt Fireball Tidal Wave Vampiric Touch
Knight Thunder Step Haste Revivify Life Transference
Queen Staggering Smite Wall of Fire Ice Storm Blight
King Storm Sphere Polymorph Death Ward Aura of Life
Ace Steel Wind Strike Immolation Mass Cure Wounds Insect Plague


Tarot Expert

At 6th level, you gain ability to use your Metamagic on Minor Arcana spells and you regain any expended uses when you finish a short rest. Each time you draw Minor Arcana cards, you can once use mulligan and return the card(s), shuffle the deck and draw a new card(s).


Major Arcana

At 14th level, as a action you can draw from a deck of the Major Arcana cards, which each contain a unique spells effect as shown on the Major Arcana table. After drawing a card, you roll a d4 to determine which of the spells you must cast. The spell is cast in the lowest spell slot that the spell allows.

Once you use this feature, you can't use it again until you finish a long rest.


Major Arcana table
Card Spells
0 - The Fool 1) Investiture of Wind, 2) Investiture of Flame, 3) Investiture of Ice, 4) Investiture of Stone
I - The Magician 1) Arcane Gate, 2) Mirage Arcane, 3) Antimagic Field, 4) Wish
II - The High Priestess 1) Find the Path, 2) Project Image, 3) Telepathy, 4) Foresight
III - The Empress 1) Conjure Fey, 2) Regenerate, 3) Animal Shapes, 4) Mass Polymorph
IV - The Emperor 1) Mass Suggestion, 2) Finger of Death, 3) Dominate Monster, 4) Invulnerability
V - The Hierophant 1) Chain Lightning, 2) Etherealness, 3) Holy Aura, 4) Power Word Heal
VI - The Lovers 1) Heroes’ Feast, 2) Conjure Celestial, 3) Clone, 4) Astral Projection
VII - The Chariot 1) Bones of the Earth, 2) Teleport, 3) Maze, 4) Gate
VIII - Strength 1) Tenser’s Transformation, 2) Mordenkainen’s Sword, 3) Power Word Stun, 4) Shapechange
IX - The Hermit 1) Globe of Invulnerability, 2) Sequester, 3) Maddening Darkness, 4) Prismatic Wall
X - Wheel of Fortune 1) Scatter, 2) Prismatic Spray, 3) Control Weather, 4) Any 9th level spell
XI - Justice 1) True Seeing, 2) Fire Storm, 3) Incendiary Cloud, 4) True Polymorph
XII - The Hanged Man 1) Flesh to Stone, 2) Reverse Gravity, 3) Tsunami, 4) Weird
XIII - Death 1) Harm, 2) Resurrection, 3) Abi-Dalzim’s Horrid Wilting, 4) True Resurrection
XIV - Temperance 1) Contingency, 2) Power Word Pain, 3) Antipathy/Sympathy, 4) Time Stop
XV - The Devil 1) Soul Cage, 2) Forcecage, 3) Demiplane, 4) Imprisonment
XVI - The Tower 1) Disintegrate, 2) Whirlwind, 3) Earthquake, 4) Storm of Vengeance
XVII - The Star 1) Heal, 2) Crown of Stars, 3) Illusory Dragon, 4) Mass Heal
XVIII - The Moon 1) Mental Prison, 2) Plane Shift, 3) Mind Blank, 4) Psychic Scream
XIX - The Sun 1) Sunbeam, 2) Delayed Blast Fireball, 3) Sunburst, 4) Meteor Swarm
XX - Judgement 1) Wind Walk, 2) Simulacrum, 3) Feeblemind, 4) Power Word Kill
XXI - The World 1) Druid Grove, 2) Mordenkainen’s Magnificent Mansion, 3) Mighty Fortress, 4) Any 9th level spell


Tarot Master

At 18th level, you can use Major Arcana twice instead of once. Now when you use the Minor Arcana, you draw three cards and choose one of them.

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