Tarak (5e Race)
This race is made by User:Thats Nice for use of the campaign Land Of Amber
Tarak's[edit]
Physical Description[edit]
A six armed monster mostly seen in the demon realm these creature's are always trying to prove there strength and skill's
History[edit]
Tarak's are warrior's and are always ready to fight this leads them down to dark paths
Society[edit]
Every Tarak is different but most of them are classed as lower ranked demon's as there "all brawn no brain" but due to there strength there ideal worker's or fighter's Tarak's society goes of there skills example a red Tarak out ranks a blue Tarak
Tarak's Names[edit]
Tarak's normally name them self's after there achievement's or if they haven't achieved anything yet they use names with Ug in them
Male: Gurug, Furug, Turug or Champion, Fighter, Gladiator
Female: Thurg, athurg, Othurg or Killer, Lover, Breaker
Tarak's Traits[edit]
A Six Armed Monstrosity
Ability Score Increase. Your Strength score increases by 2 and your Constitution score increases by 1.
Age. Taraks have a life span of about 500 year's
Alignment. Anything Chaotic
Size. your size is Medium.
Speed. Your walking speed is 30 feet
Sextuple Arm's. you have two sets of arms below your primary pair of arms. both pair's of arms function like your primary arms, with the following exceptions:
You can use a them to wield a weapon that has the light property, but you can’t use a them to wield other kinds of weapons.
You can’t wield a shields with them.
Languages. You can speak, read, and write Common and one other language of your choice.
Red Tarak's[edit]
Red Tarak's tend to be Warrior's as there more skilled with blade's
Ability Score Increase. you Wisdom score increases by 1
Speed. Your walking speed is 45 feet
Hunter.. You have advantage on Wisdom (Survival) checks to track creatures who hit points are less than their hit point maximum, provided the creature has blood.
Brutal Strength. Your muscled arms aren't just for show! Your unarmed strikes deal 1d6 points of bludgeoning damage
Imposing. Taraks look quite scary. You have proficiency in the Intimidation skill.
Blue Tarak's[edit]
Blue Tarak's are normally Worker's as there very strong but have very little intelligence
Ability Score Increase. you Strength score increases by 1
Giant Type. Your creature type is giant instead of humanoid. As such, you are immune to spells like crown of madness or dominate person because they specifically target humanoids.
Brute. You count as one size larger for the purposes of grappling, carrying, lifting, pulling, and pushing.
Hugger. You have advantage in checks to grapple.
Purple Tarak's[edit]
Purple Tarak's are the smartest and normally end up being general's due to there skill's
Ability Score Increase. you Intelligence score increases by 1
Tactical Mind. Speak with your DM, if they allow it, you choose your favored terrain. While in this terrain, you have advantage on all perception and investigation checks. Additionally, you are immune to non-magical difficult terrain in this area and immune to any extreme effects the area might have, such as cold weather or hot weather.
Analysis. As a bonus action empower your senses to pick up on the slightest details in your immediate area. This lasts for 1 minute and while active grants you blindsight within a 15-foot-radius. Once used you cannot use this trait again until you complete a short or long rest.
Orange Tarak's[edit]
Orange Tarak's are known for there magical skill's making them mage's
Ability Score Increase. you Charisma score increases by 1
Magical Mind. You have advantage on saving throws against being charmed, and magic can't put you to sleep
Magical Wind. As an attack action, you can magically push a target within 120 feet. Charisma is your ability modifier for this attack. On a successful hit you deal 2d8 force damage. After you use this trait, you can’t use it again until you complete a short or long rest.
True Wind. As an action, you can manifest or dismiss a whirlwind that can be used to fly. The whirlwind keeps you suspended up to 30 feet in the air and you cannot fly higher than 30 feet from the ground using this flying speed. This speed is equal to your current walking speed.
Green Tarak's[edit]
Green Tarak's are skilled in both magic and fighting these Tarak's are normally healer's
Ability Score Increase. you Constitution score increases by 1
Speed. Your walking speed is 45 feet
Medic. You have proficiency in the Medicine skill.
Magical Healing. After any years researching healing magic you learn the resistance cantrip. When you reach 3rd level, you can cast the healing word spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the protection from poison spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
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′ '' | + | lb. | × () lb. |
*Height = base height + height modifier |
Suggested Characteristics[edit]
When creating a <race name> character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
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