Talpian (5e Creature)

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Talpian[edit]

Small humanoid (talpian), lawful neutral


Armor Class 13 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 25 ft., burrow 40 ft., swim 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 15 (+2) 10 (+0) 15 (+2) 8 (-1)

Skills Perception +4, Stealth +4, Survival +4
Proficiency Bonus +2
Damage Resistances poison
Senses tremorsense 30 ft. (only while burrowing), passive Perception 14
Languages Talpian, Undercommon
Challenge 2 (450 XP)


Keen Smell. The talpian has advantage on Wisdom (Perception) checks that rely on smell.

Poor Sight. The talpian has disadvantage on Wisdom (Perception) checks that rely on sight.

Sunlight Sensitivity. While in sunlight, the talpian has disadvantage on attack rolls.

ACTIONS

Multiattack. The talpian makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

BONUS ACTIONS

Nimble Escape. The talpian takes the Disengage or Hide action.


Meek and generally ugly, the seclusive talpians, also known as mole people or molefolk, are a rare sight to most humanoids.

Variant: Star-Nosed Talpian

Star-nosed talpians are a subrace of talpians native to the Underdark, whose eyes are so reduced that they cannot be considered eyes, only patches of skin sensitive to light. A star-nosed talpian does not have the Sunlight Sensitivity or Poor Eyesight traits. It instead has blindsight out to a range of 30 feet (and is blind beyond that radius) which it cannot use while it is unable to smell, its tremorsense is increased to 60 feet, and its burrowing speed is 60 feet.

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