Talk:Yellow Sun Kryptonian (5e Class)
Examples of expected damage output at levels 1-4:
- 1d12 + modifier (two-handed weapon) = 10
- 1d6 + 1d6 + modifier (two-weapon fighting) = 10
- 1d10 + modifier, with +2 AC (sword and shield) = 8
- 1d10 (cantrip) = 5
- 1d6 + modifier + 1d4 + modifier (monk martial arts) = 12
Expected damage output of yellow sun Kryptonian:
- 3d10 + modifier = 20
- 3d10 + modifier + 3d10 + modifier (multiclassing with monk) = 39
This is obviously too high.
Then there's the matter of unlimited healing.
And that it refers to "physical attacks" and "magical attacks", which are not things in 5e. Radiant damage is radiant damage, it doesn't matter what the source is. Marasmusine (talk) 04:15, 17 August 2017 (MDT)
5e Race[edit]
Is this an attempt to allow Kryptonians to learn to use their powers to the fullest? If it is, I like the concept (up to a point). --209.97.85.48 13:28, 16 December 2017 (MST)
i think it is good up to a point --Flame19 (talk) 12:18, 21 December 2017 (MST)
Edit. 5.14.18[edit]
- Changed the Solar Points system to the Solar Charges system. It's more or less the same, but you need to spend a fixed amount of charges that you have available at any level to get extra benefits from the class' features.
- Super Human now just adds 2 points of stat to both ability score and maximum to a max of 22, and also added resistance to bludgeoning, piercing, and slashing damage from non-magical weapons.
- Changed the X-Ray Vision to match the Ring of X-Ray Vision item.
- Changed the Cold Breath to Super Breath. Basically, it works like the Dragonborn Breath Weapon, but just push the targets instead of making damage directly.
- Changed the "Is It a Bird? Is It a Plane?" feature to match the Cleric, Tempest Domain, "Stormborn" feature.
- Returned the Dark Vision and Super Nova to the class' features. Also, the Military, Kryptonian Archetype.
- Modified the Heat Vision trait to gain the Fire Bolt cantrip instead.
- Modified Dark Vision into Enhanced Senses by adding an additional skill proficiency.