Talk:Wisdom Based Shooting (5e Variant Rule)

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My issue with this is that while you could fire more than 1 bullet in a 6-second time span, that's not how combat works. You could theoretically swing a dagger more than once every 6 seconds, too, but those hits wouldn't be made with as much skill and you'd likely open yourself up to more attacks. And a gun, especially. It's one thing to fire off one shot with a gun and have a decent chance to hit. But the more you fire a gun in a short span of time, you're either firing wildly or you're standing out in the open aiming down the sights. Either way, you're put at a disadvantage and this rule doesn't seem to account for those facts. I agree that guns in d20-based systems aren't handled real well, and I've all the respect if you use this rule and it works for your group, but this is something that needed to be said :) --GamerAim Chatmod.png (talk) 20:41, 23 November 2018 (MST)

There is a way of firing more than one bullet or burst in one round. It's called Extra Attack. Curiously this variant rule references Extra Attack by making it incompatible. Extra Attack is supposed to represent the fact that combat-oriented classes can, well, make more attacks.
You'd be better off making a feat that lets you double-tap with a firearm or something. Marasmusine (talk) 03:37, 27 November 2018 (MST)
Better off? Please. I started using this rule in a Walking Dead based campaign that didn’t really use classes. But the reason I made this was because most classes that have extra attacks (Barbarians, a subclass of Bards, Fighters, Paladins, Rangers and Rogues) only get a maximum of two, save for the Fighter. When you start at level 1, how most people would start in a zombie apocalypse, no one gets extra attacks for a few hours of playing at least. In the Walking Dead, we see survivors shoot bullets in conjunction all the time. And remeber, all the zombies would have died in one shot, so overpowered-ness isn’t an issue.
However, I did change things up a little bit. Most guns deal more damage than the average weapon in the Player’s Handbook. So go to the Soldier class and scroll to the bottom of the page. Take the damage of everygun there and lower it by 1 die. Problem solved. Go slay those zombies kiddos. That’s why I made it. PickleJarPete (Talk) 7:55 Wednesday 23 January (CST)
I wish I knew what you were talking about. Marasmusine (talk) 09:06, 27 March 2019 (MDT)