Talk:Weaver, Variant (5e Class)
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I saw the message in chat and I'll try to do a quick look over:
two common saving throws, classes are designed with a strong and weak one.
three skills may be one too many
gives armor but your not proficient unless you uninitiated, which isn't the clearest mechanic. Until you inquiry someone who casted a spell, you are uninitiated? If you aren't initiated your pretty useless I think.
Raw magic is useless you multiclass (great level 2 dip for caster) or are initiated. Also, features dependent on feats is...different. I don't think it is a good design idea, but maybe others like it.
infinite magic references something abstract.
Weave needs to be limited.
class is incomplete....hope this helps with what your goal is. ~ BigShotFancyMan talk contributions 07:33, 13 March 2019 (MDT)